How to make a profit | Transport Fever 2 Tips and Tricks

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It isn't too difficult to make a lot of money in Transport Fever 2 but it can be tricky to get started if you're new to the series. In this Transport Fever 2 tips and tricks beginners video I go through the basics of building up your finances so you can turn a solid profit and expand as much as you like. With this Transport Fever 2 guide you have no excuse for not making a solid profit from the start of the game.

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Once in a while I post something of value in here.

No, that isn't true except for in the super-secret secret message section right at the very end of the description. To get to that point you'll have to scroll past a big lump of links and nonsense all of which will enrich your life... if you let them.

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That's all for now. You can go about your business.

(*) - Today's secret: This is an updated version of a popular guide I've made before. It's not going to offer too much to an experienced player, but if you've struggled to get going with the game it might just be the right stuff to get you started.
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remember, if you ever need to change the time scale, you can always "slow things up, and speed things down." By the way, this did help me out a lot.

skrixul
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I just picked up the game, and go bust in no time at all...

dennissvitak
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11:10 "Shorter journey, same profit." The payment is calculated from the distance between the stations, not the producer/consumer. Moving the station closer to the destination will cut down your payment, and thus your profits. The ideal is to find a town that is close to a source industry. Take the source cargo to the refining industry, and the refined cargo back to the source industry, and then to the town from there (either on the way back, or as an extension of the first line, or using an extra line). That brings you much closer to the "full both ways" ideal overall.

imsvale
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At 23:46 walking the route, then I would turn the map elevation filter on. This gives very precise information regarding the elevation changes in the route. Mention also that where you have the cursor the elevation (hight) level of that specific map spot is exactly presented at the bottom of the info box at the left top of your screen. I use this to check the exact elevation of the begin and end station on the route (leg) to know exactly the elevation differences between a specific map location and other elevation points in the route (leg). You can keep this elevation filter tool active during building the route.

Wereldburger
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Just grabbed the game, started a large map on medium difficulty for the beginning and I found making money rather easy.
Trains are fun and sooo profitable ( only having passenger trains so far ). 80 million income from trains only using only half the map so far.
Save income for future growth

Seppe
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I know this comment is a bit late but I just got my PC replaced and immediately got this game cuz I loved the first one. And I quickly realized I needed the Colonels help. After watching this video I'm raking in the dough and paid off my $5 million loan within 6 years. Thanks Colonel!

maxcrown
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A pro tip..: To be the most efficient and get the best revenue possible then its important to fill your vehicles with cargo or passengers when they do their round trip. Never let them run with 0 cargo or 0 passengers in one direction then they barely will make a profit.
You can also transport things that a city dosent need and then just drop it off at another stations and make other trains pick it up as a kind of cargo terminal kind of thing. The idea is to be as efficient as possible and never go from a-b-c-d without cargo ;-)
But the game do make it a bit comfusing since not all wagons can carry all kind of cargo.

peedsii
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Thanks for making freshened up tutorials. Always educational. Thanks brother!

octanejimmy
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u dont have to go to the depot to make more vehicles for a route. just click on a vehicle already on the route and hit the clone button and it will clone the vehicles and put them on the route automatically. save a lot of hassle.

cliffbird
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9:45 *scrolls past Farm that would have the city on its route* 30s later "I don't think there is one"

hexdt
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Excellent advice. I tend to start with food and then do a passenger line but passengers first, especially when starting in 1850, is going to be a pretty reliable way to get a bit of income to get things rolling.
Speaking of 1850, the trains will get the job done, but they sure are slow. I think I can walk as fast as the D 1/3 going uphill, and that's with having had hernia surgery a week ago...

It's worth mentioning that you'll want to get the end products shipped to town fairly soon. I personally like to play with the mod that allows you to ship any goods to any town but that's just because I got used to doing that in the first game.

natgrant
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Your Idea actually worked, I haven't tried your technique since the first game but it never worked out. But this time around it has great

Socialmisbit
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This video is a lot better in explaining then the game itself. Thanks for this video 😁

hayerenders
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Hi Colonel, hope you and yours are doing well. have a good one and thanks for another video! cheers

Andretti
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I hoped to see something about how to split a factorys output into 2 citys without 1 line overload and 1 empty.

madkuya
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Best explanation for beginners out of the few that popped up, very informative and concise. Thanks chief.

Goopy
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What do you mean @ 26:35? Will the oil well make enough oil to meet the refinery demand in the in a constant rate or will it produce all the oil then reach a cap and stop working until the refinery has processed and sold its oil?

Simgiov
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I see you are back to the Tutorials...probably a clever gambit? Maybe I'll try that again :D

bballjo
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I just started playing - thanks for the video :p

trainsimdepot
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Always a delight watching the Colonel do TPF

EuropeanOnion