Generic Wave 100% (Extreme Demon) by Pennutoh and Enlex

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sonic wave but annoying
died at 94 (fluke from 65) and 88
3,620 attempts
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Generic Wave (formerly Sonic Wave 2018) is a 2.1 Extreme Demon collaboration level created by Pennutoh and Enlex, published by Pennutoh and verified by Mullsy. As its name suggests, it is a generic, joke remake of Sonic Wave and therefore has nearly identical gameplay, albeit more visible and featuring numerous moving objects.

Gameplay
The majority of the following gameplay description has been copied from the original level, Sonic Wave, due to having near identical gameplay.

0-8% (Enlex): The level begins with a single-speed cube section featuring tricky timings and a short block maze that requires the player to click at the exact time to avoid hitting the blue orb in the second platform.
9-17% (Enlex): This part is a double-speed ship sequence with several saw-blades that the player must avoid. There is also constant gravity- and size changes with a few spikes between the 'slopes.'
18-28% (Enlex): This part turns the player into a short mini-cube where they must hit a gravity orb precisely after being bounced by several gravity pads. The player then transitions into a slow ball section mainly composed of precise timings. The player later hits a single-speed trigger and then a double-speed trigger, making it harder to time the gravity changes. The player then enters a dual-mini-ball passage reminiscent of Windy Landscape, in which they must switch the gravity at the exact right moment to avoid the two spikes on either side. After clearing the spikes, the player must jump right after they enter the cube portal to avoid crashing into the ceiling.
29-41% (Pennutoh): This part features a difficult wave part with incredibly tight spaces featuring several saw-blades. The player later enters a mini-wave section with a series of saw-blades the player must avoid by going in a certain pattern. The player then switches back to a normal wave with more tight spaces and saw-blades, then enters a dual-mini-wave section where they must avoid a series of triangular obstacles.
42-54% (Pennutoh): This part composes of a very difficult mini-wave section where the player must hold the space button to avoid the platforms and the spikes by barely letting go of the spacebar. The player then enters a normal gravity portal with the same gameplay as before. This is followed by another tricky normal wave section, then a fairly open mini-wave section with one extremely tight space at the end. The player then continues to a spam-based dual-wave section with a fake line trolling, then enters a mini-wave section where they must click extremely fast and awkwardly to avoid all the saw-blades and structures.
55-64% (Enlex): This part includes a tricky half-speed cube section with numerous orb timings. The part transitions into a tricky double-speed robot section and finishes with a triple-speed cube section with yet more orb timings.
65-80% (Pennutoh): This part is composed of another triple-speed wave section with very tight spaces, which slows to half-speed after two quick gravity changes. The player turns into a dual-wave featuring spaces that are not as tight as before. Then, the player turns back into a normal wave, though upside-down and must continue to avoid the spikes, saw-blades and blocks. Halfway through, the player changes back into normal gravity. The level briefly turns to half-speed before going back to triple-speed, and the player must manoeuvre through more tight spaces while occasionally changing gravity. The player enters a half-speed mini-wave section where they must spam to avoid the blocks and saw-blades above and below. Then, the player has to go through a tight space between slopes. One of the slope parts has bugged slopes.
81-86% (Enlex): The player then transitions to a confusing normal- and later triple-speed memory cube section that requires precise timing and clear memorization. A brief semi-auto section brings the player to the final part of the level.
87-100% (Pennutoh): The last part is a triple-speed wave section with tight spaces, which changes to a mini-wave section including tight spaces and saw-blades, much like before. Then, the player switches back to a half-speed normal wave segment where they must precisely verse through the slopes and spikes. Halfway through, the speed changes to normal. The player then switches gravity shortly before entering a double- and later triple-speed mini-wave section where they must spam above blocks that spell 'GG Cernusco :).' After that, the end-screen is shown, and the level ends.

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