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A First Look At Raytraced Audio

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Register your interest in Raytraced Audio here:
Source code, demos and animations are available here:
More free demos are available here:
I spent the past 7 years creating a game engine, and I figured out a way to use raytracing to get realistic 3D audio. And it can also be used to visualise sound for deaf people.
Music is Shadows, Abberations and Irradiant by Disjoint Square:
Thank you to pyjamsy, Lachy and Nick Iles for helping with the audio for my videos:
Thank you to Rui for The Finals intro clip.
Timestamps
0:00 Intro
0:20 Tricking Your Brain
0:50 The Problem
1:40 Raytracing
2:40 Echo
4:17 Weather
5:07 Permeation
5:46 Deaf Visualisation
6:48 Requirements
7:15 Optimisation
7:37 Code
#gamedev #gamedevelopment #gameengine
Source code, demos and animations are available here:
More free demos are available here:
I spent the past 7 years creating a game engine, and I figured out a way to use raytracing to get realistic 3D audio. And it can also be used to visualise sound for deaf people.
Music is Shadows, Abberations and Irradiant by Disjoint Square:
Thank you to pyjamsy, Lachy and Nick Iles for helping with the audio for my videos:
Thank you to Rui for The Finals intro clip.
Timestamps
0:00 Intro
0:20 Tricking Your Brain
0:50 The Problem
1:40 Raytracing
2:40 Echo
4:17 Weather
5:07 Permeation
5:46 Deaf Visualisation
6:48 Requirements
7:15 Optimisation
7:37 Code
#gamedev #gamedevelopment #gameengine
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