Ja2 1.13 7609+AI - Ambient Sounds

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Jagged Alliance 2 with 1.13 mod and AI update.

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New feature: Sector Steady Ambients
To use new sector ambients, enable option ENABLE_SSA.
By default volume VOLUME_SSA is set to LOW_VOLUME (25), you can increase it to 127 if you wish.
Option DEBUG_SSA will show some useful information on screen when starting new ambient, this should help in some situations.

How it works:
SSA is an ambient sound that plays constantly in a loop in the background, mostly consists of nature sounds like wind, birds, insects and such, but also can be used for town/underground ambients, or you can even define a soundtrack for each sector if you wish.
There can be no more than 10 sounds of each type currently (10 for every sector or for every town).
This can be used together with music as it works completely independent.
The system to select current sound is flexible and based on file names, so you don't need any XMLs or other data to make it works.

Fire ambient
Another small experimental feature - play ambient sound when a fire source is visible on screen.
The sound is correctly faded in/out when you move in/out the screen with fire.
Only one fire sound can play at the same time, so no additional effect from multiple fire sources.
To use it, put fire.ogg into Data\Sounds\Ambient folder.

Description:

Seven_FM