C++ Ants Simulation 5, Ants Fight

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Multiple colonies fight for resources on the same map, trying to expand.

00:00 Introduction
01:02 Two colonies
03:12 Three colonies
05:52 Four colonies
08:50 Thanks for wathing
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I have an idea for a possible part 6: the ability for colonies to branch out and create more queens and therefore other colonies.
This will lay the foundations of "colony reproduction", a totally other aspect to ants.

I would also like to add the idea of giving the ability for corpses to be food, suggested by notus42 to give better reward for war

Joseph-kdtx
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Finally, I was hoping for the project to evolve in this way, great job.

stefanobertolotti
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Best notification I've received in a while

pedromiranda
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Project is really going great- this was a great way to implement the soldier ants. Shows that perfect balance required between gathering resources and destroying the nearby colonies. Seems like location plays a big factor.

UmzGames
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This brings me such a childish joy. Thanks for sharing this project!

mikenwms
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From my experience I see that there are 3 types of ants: workers, soldiers and explorers. I wonder how will it be if you add this third type, they should be faster and release a signal of higher priority(almost the only one) for the correct path.

stefanobertolotti
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"thanks for wathing" 8:53 xD
Amazing vid, it is incredible to see how surprising are the outputs are differents depending on the map and the number of enemy colonies.
I wonder what are the perfect parameters for a colony to position itself well in relation to its environment

valet_noir
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As much as I love the RGB color space, when choosing colors for teams, I highly recommend using the YUV color space instead. With a constant Y value, all colors will be the same brightness. In your current video, blue ants are much much harder to see than yellow ants. If you used the YUV then you would be able to easily choose different distinguishable colors while keeping all teams equally visible.

DavidTriphon
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Now this is the top down strategy game I've been dreaming of.

veradin
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This would make for an amazing mobile sandbox game. Just a simple UI where you can tab to place different assets such as food, walls, or different ant spawns and the ability to speed up or slow down time would make for a really simple but fun game. You could even put it for a small price to make some profit!
Edit: a game similar to what I described above is called "Robot Colony"

nak_attak
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Sounds like it’s going to be a fun one! Love your ant projects keep up the good work.

thundermill
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Great video.
How about: Dead ants from the same colony could give of a death hormone. Workers who encounter these, will bring the information back to the colony. The more often the colony receives these (in a short timespan?), the higher the change it'll breed a soldiers to combat the threat?

songworks
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Next Video: C++ ant simulation, ants take over earth
Later: C++ ant simulation, ants rule universe
Little More Later: C++ ant simulation, ants become god

frosty
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You can compare strategies: one colony will consistently produce fighters, which means less workers but be more prepared once you are attacked. The other colony will only produce fighters when needed.

tamarpeer
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I am loving every single video of yours and this is probably the best follow up video ever.

To pile on with the suggestions: it seems like positioning is the major factor for ants to win or loose here. How about some variation in the ants stats and priorities? Probably based on some square law plus constant. You can have a little evolution algorithm and tournament, hopefully producing several types of ants to excel at different types of levels.

Again, love your work. Please keep them coming. Cheers

aurielklasovsky
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Wow, it is fascinating how this project evolves; not just the ants, the visuals, the UI, controls (I'm assuming)!
Still, no machineguns on the ants...

ZeDlinG
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We've gone from walking to eating to helping to war just like mankind

brendancameron
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welp this has now turned into a self-playing realtime strategy game
love it

SunroseStudios
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Great work so far, I’m loving how this project is turning out!

tyler
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I love how simple instructions when applied on a large scale leads to complex outcomes.

Twisted