Game Engine Programming 023.3 - Finish hosting Win32 windows in WPF | C++ Game Engine

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Today we'll finish pretty much everything that we need to do to host and interact win32 windows in the level editor.
(Green Episode)

Big thanks to my patrons:
---- shaman ---
Eearslya Sleiarion

by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
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Hi, good work! I have a question. In the API cpp files we decleare the functions with uint32 for the ids of the render surface, but then we treat them as ints in the C# side, wont that cause issues with conversions?

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I set the break point at resize_window function in Engine/Platform/Platform.cpp, VS editor shows that "The break point will not currently be hit. No symbols have been loaded for this document", if there is something wrong with my project configuration?

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