Airships: Conquer the Skies - #6 - New Threat - Let's Play / Gameplay

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Time to build something, this time in Airships: Conquer The Skies.

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GAME LINKS:

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GAME DETAILS:

Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.

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Please start another campaign! I love this series :)
EDIT: just got to the end when you said you would, just reiterating it

wbaboy
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I think the flamethrowers and boarding don't go well together. There's no point in taking over a burning building, especially when you lose all your air-power in the process.

Shadowcam
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Next time when you build a swarm boarding vessel, remember to use the board button, not the target button

idleisidle
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Maybe start a new one? Next time maybe you won't be in the middle of the map XD

dankanubis
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Next campaign don't reandomly research stuff that you would like and focus on one tree and go for early shioyard push as they make reinforcements

sunnythedummy
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I liked the video before I watched it because I knew it was going to be great. Official stuff plus keep up the good work and love your videos ❤

Vikei_Project
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Next time you need to abandon wooden armor on your new airship designs asap and build a fighter/bomber first thing (cannon + bomb bay min 200m service ceiling). Raid your neighbor's towns to kill their income even if you can't hold the town. Make improvements/changes to models as you go to overcome shortcomings uncovered in battle. Refit crusty old ships on the cheap to conserve cash and queue space.

Crow_Whiskey
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Ya know, I think if you tried to make a fleet of Artillery Only, you might do good.

zombielizard
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you should make a ship that can be modified to fit a different role such as a light carrier or a bomber or just a simple destroyer i think this would be a good change of pace for a series

cap.dangerclose
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You should have spaced out your defensive structures, as well as had one that faced backwards, in order to counter the flanking tactics of the enemies. It may not have saved you, but you would have put up much more of a fight.

blacksun
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Another campaign it cures my depression

colakinky
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So, I've no experience in this game but some thoughts, maybe it helps:
1) Flamers are powerful, but you are building your ships out of wood, so they can't withstand any prolonged exposure to enemy gunfire. And that's pretty wrong since they are frontliners, they should be sturdy. I would say "No" to high ceiling. Do the opposite: make them of heavy iron and give them some upwards firing weapon with minimal ceiling but high speed. That way they can rush to ground targets and still pose come threat to airborne units above them. Maybe add harpoon as well, so you could tie enemy ship and burn it if they get too careless.
2) Bombers are nice as well, but your bombers aren't balanced - six bomb bays and only one ammo storage. I would suggest you to try making tactical bombers: just a couple of bomb bays hatches and one downward facing gun, or maybe even no bomb bays but coupe of downwards guns. Because, let be honest - it takes a LOT of micro to keep your bombers above enemy ships. Give them high base ceiling via suspendium-coal thingies and some extra by adding balloons to the top. Gatling would be useful as well. And start adding firepoints, for god sake. You ships have literally no way to combat internal fire.

The idea is using those two types together so most enemies would be caught in a crossfire between those types of vessels. Might work.
3) About base design: how about making one structure, center of it will be cannon tower facing left, and some distance left and right of it put smaller towers near ground level with anti air guns and their own ammo supplies connected to main tower with ground level corridor. Central tower might contain also guards, command and other crap like that. It makes base more spread-out against bombings and AA capable while also having some punch against capture and ground attacks.

nyankosensei
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you need max level bombers and problem solved...

jaldo
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Nice video







Artillery only

honathanj
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This game needs a night vision for night time

campinn
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I think if you'd refit the armor on your defences you would of had a better chance of surviving. Those cannons just tear through your defences armor, upgrade to stone walls and they'll bounce off.

konomexplays
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The AI in this game needs some work. Lots of fights like the ones in the last few episodes, where ships just hover for ten minutes. Each empire seems to obsessively focus on one ship design for the whole game, one of those proves more effective than the others, and that empire dominates. Polish the combat a little, and this turns into a pretty nice game.

I really like the idea of aerial hussars, fighters, minimalist ships. Boarders and high-altitude bombers (ventral turret optional) seem effective, though. For the latter, a few suspendium-tank zeppelins are acceptable, as they float the top of the screen.

Looking forward to the next attempt. The game is still enjoyable, even with its shortcomings.

pelyphin
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can you form alliances... if so that could've helped a little

death
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Please start another campain with a smaller map! Nice Vid!

ClonetrooperC
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wohoooo! Edit: ohnoooo!

Daniel-hkup