Easy Pathfinding In Godot 4.3!

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Today we'll be covering how we use the AStar algorithm to create simple yet effective movement for a little character!

#gamedev #gamedevelopment #indiedev #indiegamedev #godot
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this helped a lot. there's such little documentation and help about this kind of stuff for godot 4.3 that this is the only tutorial that actually works and helps. Thank you!

nerdastics
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This is a really useful tutorial thankyou. I'm new to Godot and I followed your tutorial and it's worked. I've tried gemini and chatgpt and none of them got me there. Now you've given me something to build upon. Thanks!

UsernameWitheld
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Thanks for the great video! Around minute 16:05 you divide the player and mouse positions by tile height to get the grid cell coordinates. Correct me if I'm wrong but I believe a more elegant way is to use as you don't have to hardcode the tile size.

korbx