Every Game is Awesome - The Oracle of Delphi

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Tom and Jason take a look at The Oracle of Delphi by Stefan Feld

00:00 - Introduction
01:59 - Game overview
09:11 - Final thoughts

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This is my absolute favourite game. It's heavy and takes a long time but the time flies by. It's genius is that while you're waiting for your turn again you're always planning your next move. This can become scuppered by the next players turn making you re-plan, so it's very strategic and reactive. It really is an epically brilliant game and a lot simpler than it may appear.

philyates
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Stefan Feld is a genius imo. I love how he slapped every critic in the community that whined about the point salad with a game that has no points lol.

smoothcriminal
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"I bet you wouldn't know this is a Stefan Feld game."

But it's got his face on the reward symbols for the God track XD.

Straddllw
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At the end, the cover for "Hellas" is shown, not Oracle of Delphi.

TorIverWilhelmsen
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Was Jason's mike breaking here? Dude sounds like he's in a different galaxy

smoothcriminal
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Is versitality like randomosity or is it closer to longetivity?

danpotter
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Hearing "draw a wound card" In a eurogame sounds so bizzare...

janpawedwa
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I'm happy to see what this game is about finally. Strange looking game. I would like to try it, but I don't have hugely high hopes. Side note, what's up with Jason's audio?

jdiron
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I just learned/played this game, and I loved it! But I disagree that it doesn't "feel" like Feld. (I'm a big fan of all the Feld games I've played). While I know that Tom was saying that mostly because it's not a point-based game like (all?) his others, it still had a lot of elements that were very familiar to me as a Feld fan. The way you use dice to take actions and the way you can spend favor tiles to changes the value of the dice you roll is very similar to the main action mechanic of Castles of Burgundy.

Also wanted to point out a rules error Tom made in case anyone gets confused (I know his explanation isn't intended to be enough to play the game without reading the rules). Defeating a monster gives you an Equipment Card, NOT a Companion (he called it hero) Card. Raising a statue gives you the Companion Cards.

GendoIkari_
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It could be a lot of work, but maybe coloring the dice tower with usual colors (green, blue, yellow) instead of it being blue would help the new thumbnails

wroot_lt
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6:40 That's not right. Red player is looking for a red tile under the clouds, if it's not red you get a reward if it matches your greek letters. Every video has this wrong, Joel Eddie, Jon gets games, havent checked rahdo...

andrewalexander
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They missed the one big negative. Entirely random event triggering brutal lose-a-turns that can swing the entire game. It feels like it belongs in another game... one designed in 1997...

rootbeerdrunk
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Just a note and I'm not judging. The Oracle of Delphi is pronounced "Dell-Fee". :)

madelainemartiniscanino
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His stuff feels very samey! What about Mr Rosenberg and his bizarre farming affinity? Every game of his is basically the same, yet Tom praises every game of his. That's funny.

smoothcriminal
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Why not streamlining it a bit and only allowing to draw 2-3 heroes and pick one. No, he had to give a player a whole deck to pick from.. :)

wroot_lt
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Tom doesn't like point salad, but he praised Blood Rage.Dang

deadlyriffs