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How to Build Castle in the Early Game - HOMM3 Tips

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This is How to Build Castle in the Early Game of HOMM3!
Want to dominate the early game with the Castle faction? In this guide, I walk you through the first 2 weeks of building decisions day by day – showing the best build order, hero choices, and key strategies for competitive play on big random maps against both AI and human opponents!
💡 What You’ll Learn:
✔️ Optimal Castle build order – What to construct each day.
✔️ Hero selection tips – Who to pick and why.
✔️ Resource management – When to delay, when to rush.
✔️ Mistakes to avoid! I made a key error in my build plan – learn from it!
📜 Chapters – Follow Along!
00:00 - Day 1 - Town Hall
03:46 - Day 2 - Blacksmith
04:21 - Day 3 - Citadel
05:17 - Day 4 - Barracks
06:36 - Day 5 - Castle
07:08 - Day 6 - NOW WHAT?
09:36 - Day 7 - Griffin Tower
10:08 - Day 8 and Day 9 - Marketplace + Mage Guild
11:05 - Day 10 - City Hall
11:46 - Day 11 - Monastery
13:05 - Day 12 - Special Building*
14:32 - Day 13 - An Issue Day
14:38 - Day 14 - Training Ground
15:40 - Money or Army?
🔥 Should you rush Angels, go for upgraded Marksmen, or focus on the economy? Watch and find out the best strategy for Castle’s early game!
If you love HOMM3, make sure to like, comment, and subscribe for more strategy guides! 🛡️✨
Thank you for watching the game of our Heroes of Might and Magic III (HoMM3)! All our videos showcase intense 1v1, brother versus brother, battles on random XL maps, played at 160% difficulty. We’ve developed a unique set of house rules after hundreds of games to ensure a balanced and enjoyable experience:
1️⃣ No Dimension Door spell – This powerful spell makes map exploration too easy and diminishes strategic planning. By excluding it, we maintain the challenge and fairness of navigating the map.
2️⃣ No Berserk spell – With expert Fire Magic and the Cape of Silence artifact, Berserk becomes game-breaking. It allows one hero to dominate almost any army with minimal effort. After many matches using this combination, we agreed it takes away from the game’s strategic depth.
3️⃣ No Conflux or Factory towns – Both factions, while unique, are imbalanced against the classic towns. However, if both players are randomized to the same faction, we’ll proceed with the game for a fair match.
4️⃣ No Dragon Utopia battles – While tempting for its artifacts and resources, we’ve found it disrupts gameplay balance. The rewards are too significant, often deciding the game's outcome unfairly.
5️⃣ No Diplomacy skill – Recruiting neutral creatures with Diplomacy is highly unfair and disrupts game balance, allowing for an overwhelming advantage. It diminishes the core challenge of building and strategizing with your own forces.
6️⃣ No second same-race town development – If a player captures a town of the same faction as their starting town, they may only recruit its troops once and are forbidden from upgrading units or constructing new creature dwellings. Special buildings and gold income can still be utilized. This rule ensures a fair distribution of resources and troops across both players.
We hope you enjoy our gameplay! Don’t forget to like, comment, and subscribe for more exciting HoMM3 battles, including full matches and epic final battles!
#homm3 #heroes3 #homm3castle
Want to dominate the early game with the Castle faction? In this guide, I walk you through the first 2 weeks of building decisions day by day – showing the best build order, hero choices, and key strategies for competitive play on big random maps against both AI and human opponents!
💡 What You’ll Learn:
✔️ Optimal Castle build order – What to construct each day.
✔️ Hero selection tips – Who to pick and why.
✔️ Resource management – When to delay, when to rush.
✔️ Mistakes to avoid! I made a key error in my build plan – learn from it!
📜 Chapters – Follow Along!
00:00 - Day 1 - Town Hall
03:46 - Day 2 - Blacksmith
04:21 - Day 3 - Citadel
05:17 - Day 4 - Barracks
06:36 - Day 5 - Castle
07:08 - Day 6 - NOW WHAT?
09:36 - Day 7 - Griffin Tower
10:08 - Day 8 and Day 9 - Marketplace + Mage Guild
11:05 - Day 10 - City Hall
11:46 - Day 11 - Monastery
13:05 - Day 12 - Special Building*
14:32 - Day 13 - An Issue Day
14:38 - Day 14 - Training Ground
15:40 - Money or Army?
🔥 Should you rush Angels, go for upgraded Marksmen, or focus on the economy? Watch and find out the best strategy for Castle’s early game!
If you love HOMM3, make sure to like, comment, and subscribe for more strategy guides! 🛡️✨
Thank you for watching the game of our Heroes of Might and Magic III (HoMM3)! All our videos showcase intense 1v1, brother versus brother, battles on random XL maps, played at 160% difficulty. We’ve developed a unique set of house rules after hundreds of games to ensure a balanced and enjoyable experience:
1️⃣ No Dimension Door spell – This powerful spell makes map exploration too easy and diminishes strategic planning. By excluding it, we maintain the challenge and fairness of navigating the map.
2️⃣ No Berserk spell – With expert Fire Magic and the Cape of Silence artifact, Berserk becomes game-breaking. It allows one hero to dominate almost any army with minimal effort. After many matches using this combination, we agreed it takes away from the game’s strategic depth.
3️⃣ No Conflux or Factory towns – Both factions, while unique, are imbalanced against the classic towns. However, if both players are randomized to the same faction, we’ll proceed with the game for a fair match.
4️⃣ No Dragon Utopia battles – While tempting for its artifacts and resources, we’ve found it disrupts gameplay balance. The rewards are too significant, often deciding the game's outcome unfairly.
5️⃣ No Diplomacy skill – Recruiting neutral creatures with Diplomacy is highly unfair and disrupts game balance, allowing for an overwhelming advantage. It diminishes the core challenge of building and strategizing with your own forces.
6️⃣ No second same-race town development – If a player captures a town of the same faction as their starting town, they may only recruit its troops once and are forbidden from upgrading units or constructing new creature dwellings. Special buildings and gold income can still be utilized. This rule ensures a fair distribution of resources and troops across both players.
We hope you enjoy our gameplay! Don’t forget to like, comment, and subscribe for more exciting HoMM3 battles, including full matches and epic final battles!
#homm3 #heroes3 #homm3castle
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