Ep. 1 3D modeling - MAKING CUSTOM BENDS AND CURVES ADVANCED TINKERCAD

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This video series (12 videos so far) are for ADVANCED USERS. This series is not for beginners and I'm not showing basic steps. For beginning learners, there are tens of thousands of 'getting started' tutorials.

Anyone who uses tinkercad knows that it can't create compound curves natively without A LOT of labor. This is a 2 step trick for making bends and curves by extruding vectors.
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This is a great idea. Tinkercad is an excellent starting point and I still use it today. It’s capable of more than people realise when used properly and effectively and is a great way to start learning. I wish you had made this back when I was first learning.

TKTrooper
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I’ve been doing a lot of learning of TinkerCad lately since I got a 3D printer. And nowhere have I seen anything talking about importing vectors!! I’m blown away by how efficient that is! Thanks for the tutorial :)

megurami.
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Wow!!!! Never in a million years I would thought of this. Thank you taking the time to shows us. Just made my life 10 D’Souza easier. Thank you!!!

MrKuztumpainterz
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Wow! This is amazing! It's incredible what you can make with Tinkercad once you stop thinking about what it can't do and what it can and how you can use them to accomplish what you want. I had started learning InkScape mostly to add some layers to 2D images in order to get them to print in 3D but never occurred to it could be used like this. If you had told me you created that AT-ST in Fusion or Blender I wouldn't have doubted that at all. Looks good. Looking forward to the rest of your tutorials.

VideoCesar
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AMAZING! Thank you.. Just browsing to figure out how to align (snap) edges of shapes, and found this. Watched it through! love it. lol thanks!

xanxanariac
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TinkerCAD is good for getting into 3D but these workflows are why its good to learn Blender next

spencer
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That is very clever and has also introduced me to vector drawings and importing from other apps. Brill 👍🏴󠁧󠁢󠁷󠁬󠁳󠁿

stuffoflardohfortheloveof
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Thanks! I will use this on the ipad with tinkercad and designer2.

TheDiabolicben
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Useful tinkercad tutorial video! Thank you very much!

DAYCAD
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Amazing. Totally different way of thinking about building an object!

en
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very useful to know this opens up tinker cad to a new level

paulhunter
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THANKS! OK. Using paint to get the jpeg is a PITA, but it does work. Thanks so much for the fundamentals in this video. It allowed me to get my project done. I have a complex curve (5 point curve fit) into tinkercad and have printed it. Very happy. BTW, I had to use two different jpeg-svg converters to get mine to work. First one digitized the background and left my line image as a hole. Very weird.

sailork
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Thank you very much! New to CAD and am more familiar with vector graphics like Illustrator/Inkscape. I'm hoping to design (among other things) a ring that got some tricky isometric stuff going on and I think this may help. Just curious from your experience if there's anyway to anchor one face of a shape like a box tube and twist the other end/face of it without the anchored face moving? Thank you again; great tutorial! God Bless you and yours!

frankfusselman
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Thank you for this Cris! I'm just learning to design my own 3D stuff and would love any tutorials you'd provide.

williamd
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Game changer. And I already thought I was pushing it...

thethoughtexperiment
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This is an awesome tinkercad hack! One issue I'm having though is I'm having troubles figuring out how to turn what I draw in inkscape into an object like you do in your vector drawing app.

Also do you know if I can turn what I draw in inscape into solid tubes? I'm attempting to make objects in tinkercad as if you were to take a steel rod and add bends to them

michaelgieser
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I was thinking TINKERCAD was for children.
Then, I found your video.

I was so wrong.
Thank you!

halifaxlithos
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Liked the series and have a question. Have you been able to create beveled/fillets on curved shapes? thanks

roncarroll
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Thanks for the video. But I have a question. What you show seems good for free form modeling shapes but I don't really see how you can model to exact dimensions and angles using this approach. You appear to be just winging the shape profile & size with bezier curves when creating the svg's. If I need to model something with more precision, is there a way to do that usung this approach? Or how would you approach something like this? Appreciate any help. Thanks.

christopherlyons
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Can you do a on making mlp models the way to you do it?

jamespfrommer