How TRIANGLES make up 3D MODELS

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0:00 Introduction
0:18 3D Model
1:51 Triangulation
3:37 Vertex Buffer
6:05 Index Buffer
7:51 Vertex Normal

#math #computergraphics
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Thanks everyone for the 172 subscribers, can we hit 200 before the end of this year?!
This subscriber count makes me feel quite some pressure.
Please let me know what you think of this video.

FloatyMonkey
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Kind of insane when you think about it. We perceive complete smooth shapes when we play 3D games but our computer is constructing these shapes in real time conducting complex mathematics.

cemsengul
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Extraordinary video. Thx for making this, it lit up my ignorant computer graphics self up

Retrofire-
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This was incredible, you’ve taught me so much so far, thank you! Your channel is going to go places with this kind of content, I can’t wait for the next video!

CosmicComputer
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Your channel is a goldmine! Love the way you explain these subjects
I would love for a future video to explain how complex models are stored and read by 3D software

roxferesr
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dam i see u are an artist in the description, but are u a math hobbyst aswell? u have quite the knowldge of math, very good video.

gutzimmumdo
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Thanks a lot. Great Explanation.
Really appreciate your efforts.

hossamfadeel
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These are such incredibly well made videos, it's such a shame you stopped doing them. There's so much more to talk about in computer graphics! :(

christianmccormack
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amazing channel! thank you for this explanation!!

chicapercebe
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just watched your video on "How real time computer graphics and raterisaiton works".
I come from an mechanical engineering background.
Would it be possible to do an in-depth video on each of the stages that you talked about, but a bit more slowly and with more examples.
This is one of the best videos I found on the topic.
Thanks.

tmich
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Thank for your explanation, simple but very effective

yannanydeira
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Incredible videos, appreciate the work a lot

tankiwilliew
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3:40 into the video: I subscribed, very nice content! :)
Edit: OMG this video is amazing!

horenso
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These lectures are superb its a shame that it isnt getting more views. I have a question to ask. Do you have any reference material that you could recommend that helped you to understand this topic? I've been looking through many videos about shaders and graphics pipeline and these are the most comprehensive and short videos that nails the point.

snakeeva
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I should dedicate a day for all your videos.

eccentricaste
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i just got here and man, i feel like i am a graphics programmer already, despite just starting out😂

lawdpuliix
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Such a shame you don't post anymore ;(

narqiez
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I'm sorry but I didn't understand the end. You showed how to calculate the normal of the top vertex and store that value in the vertex buffer. But how do you calculate the normal of all the other vertices? What value do you store for the normals of those vertices?

rodrigocausarano
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you have a pizza-sliced polygon, have a vertex buffer of vertices of all of the triangles, now how do you draw only the edges?

Retrofire-
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Thank you for the video)
So triangles are always and in any case better for calculations than quads?
I just don't understood why I should triangulate the model if it creates more polygons. Is the reason just in calculating twice one edge?

dannywaterss
welcome to shbcf.ru