Fantasy Grounds Unity - Tutorial - Token Vision - Introduction & DM Options

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In this video, I showcase the Token Vision features that were introduced with Fantasy Grounds Unity 4.1 in May of 2021. This video is the first in a two part series, and covers the series introduction as well as dealing with Token Vision from the DM’s point of view.

To learn more about token lighting and how it is used, I recommend watching the following video:

Table of Contents:

00:00- Introduction
00:50 - Token Vision Setup
03:41 - The Darkvision Effect
05:52 - Adjusting the Viewable Range
09:30 - The Blindsight Effect
10:39 - The Truesight Effect
12:09 - How to Remove an Effect
12:26 - Applying the Same Effect to Multiple Tokens at Once
13:24 - Conclusion
14:04 - Outro

This video uses the following resources to provide the information associated with the class:

The Lost Mine of Phandelver:
► Wizards of the Coast Information Site -
► Fantasy Grounds Store -
► Steam Store -

Fantasy Grounds Resources:

Fantasy Grounds Unity is owned and copyrighted by Smiteworks USA, LLC.

Dungeons & Dragons is owned and copyrighted by Wizards of the Coast

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Thanks for posting this. Very nice feature. Is there an update on the bugs with blindsight and truesight?

darrengrabe
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Can you add Torch or Candle to the combat tracker to be turned on / off by the players as needed?

eyedoc