Pole position - How to create a 2D Arcade Style Top Down Car Controller in Unity tutorial Part 15

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In this part of the series we will cover requests from our Patreon supporters so we'll be showing how to add unique driver names, unique cars and also how to ensure that cars retain their position from the last race. We'll also briefly show how to add points to a championship game mode and how to show how many laps is completed and remains.

With this tutorial series you’ll be able to make a physics based race game with lots of drifting in no time. Car movement is often a challenge for a lot of developers but using simple tricks is often the best solution. If you want to try a game which uses this mechanic then feel free to take Total
Arcade Racing for a spin.

Join Our Community! We look forward to welcoming you.

This component is used in Total Arcade Racing which you can play on

Chapters:
00:00 Intro
00:13 What we'll cover in this tutorial
00:33 Driver information
18:19 Retain race start position
29:07 Championship points
36:11 Lap counter UI
42:45 💗Patreon supporters

#PrettyFlyGames #LearnUnity #UnityTutorials #gamedev
Комментарии
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Nice tutorial as per usual! I was struggling on making a lap counter before I encountered this video. Also the Driver information and the start position was a nice feature to add. keep up the good work lad.

umarihtesham
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Nice work buddy 👏 Excellent !!! Looking forward to this one !!!

nafex
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Ahhh My notification said how to create a Pseudo 3D POLE POSISTION type game and I thought it meant POLE POSITION the 3D effects in 2D !...which I dont know how to do

random_precision_software
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How can I make my AI cars finish the race at the exact moment the player crosses the finish line?

TheSLNT