A Commander Deck That Wins the Game by Losing the Game

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8thPlaceDave
PO Box 82106
Towne Plaza PO
Waterdown, ON
L0R 2M0
Canada

00:00 Intro
01:29 Pacts
02:16 Extra Turns
03:27 Lichs
05:46 Creatures
07:36 Enchantments
11:16 Artifacts
13:21 Cool Cards
14:45 You Can't Lose Cards
18:16 Donate Cards
19:03 Staples
19:59 Ramp
20:49 Lands
22:17 Recap

#mtg #magicthegathering
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If you control an effect like Lich's Mastery with Transcendence and 20+ life, the game is a draw unless someone destroys one of them. Transcendence will trigger, attempt to make you lose the game, fail to do so and then trigger again because its criteria is still met

sirtoastytoes
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"Reading the card explains the card."

This guy: "Oh, yeah? Losing the game _wins_ the game."

JustifiedNonetheless
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Keep in mind when the player you gave Archfiend of the Dross leaves the game, the control effect from Harmless Offering/Donate ends and it returns to you so you will also lose the game when it attempts to remove another oil counter on your upkeep and has none

sirtoastytoes
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Perfect deck. It's as weak or powerful as you need it to be, if you feel like you're running away with all the fun, you can always explode.

theravenone
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it ain’t a dave build unless there’s $500-$1000 in support “good stuff” cards 😂 Fantastic build dave, love the theme, and I might actually build this instead of the mono-black Phage deck I had planned. Great work!

snocoldman
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I remember seeing your old lose the game deck video, glad to see the updated versions

ninjashoe
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One possible card to add to combo with "Nine Lives" is "Solemnity" which is an enchantment that says, "Players can't get counters and Counters can’t be put on artifacts, creatures, enchantments, or lands." So with these two cards together it makes it so that "Nine Lives" can't put any counters onto itself and thus it prevents all damage done to you. It is not as strong as the cards that say, "you can't lose the game, " but sometimes just preventing all damage ever can be enough for some decks to just be shut out from winning.

That being said, I can totally understand NOT putting "Solemnity" in the deck. While I was watching, as you pointed out some cards and mentioned a 2nd card along with them as a combo card to go with 'em, when you finally got to "Nine Lives" it seemed like an obvious 2nd card to mention, but when it didn't get brought up I was definitely confused at first. But after thinking about it for a little bit, "Solemnity" could actually be such a non-bo with certain parts of the rest of the deck. First few non-bos that come to mind being Kenrith himself, though idk how relevant the +1/+1 counters are for this deck, "The Book of Exalted Deeds", and "Archfiend of the Dross, " though if played right could actually combo if you gift it to your opponent. Plus also, given how cramped for space this deck already seems to be, I wouldn't be sure for myself what card to get rid of to make space for this, but I at least wanted to mention "Solemnity" as can "obvious" include to combo with "Nine Lives" if it wasn't thought of or mentioned before even though it may actually have a reason to NOT be in this list anyway.

Awsomeman
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My main suggestion would be in the land section put in Urborg as you have cards like the Lich cards or Phage with tons of black in there casting cost. Also Black seems to be a main color in the deck anyways hence why I think you should go for Urborg over a similar effect in Yavimya. It doesnt really matter what other lands you have out for casting your multiple black symbol cards when you have Urbog out. As for what to swap out probably reliquary tower as it doesnt tap for colors and I think colorless lands lose a ton of value the more colors you run.

As an aside though Radiant Performers is a fun way to use door to nothingness albeit an expensive mana investment (5 more mana). You target yourself with door to nothingness and then flash in the performers creating a copy of door ability on the stack for each opponent and the opponents lose abilities go off first. Probably not good enough for the deck but funny to think about. Not actually a suggestion but more of interaction in the same style as this deck that I find fun to share.

Sovietmass
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Glorious end is definitely a reference to the original time walk design

jproductions
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9:53 transcendence will actually form an infinite loop with lichs mastery since it will keep triggering the lose effect as long as you have more than 20 life

plaid_scientist
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I suggest using pucas mischief. It lets you send over your troublesome stuff and grabs something for you.

fenrirsreign
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so glad I stumbled across this, I've had a lichs mastery I wanted to play with for so long and now I have somewhere to put it!

styxwessel
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Exchange of Words is a card you might consider as an odd pseudo-donate effect for creatures. Also works great to slow down 2 oppenents decks at once by swapping their Commander's text box.

egopoints
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This deck makes me think of those Gaelic tales of faires with their obscure rules. As the deck controller you know all the rules so you can play around them. But your opponents don't know anything so once they break a rule they lose the game lol.

rayaronitwitchybrow
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Is there a good substitute for Lich? That is from Alpha and is like $200 alone. And of course This deck list is mighty steep, as much as I would absolutely LOVE to play this deck. Dockside has also been banned in Commander. Love the content!

e_wiggin
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What sort of things can prevent Enduring Angel from transforming and cause you to lose that way? Im having a hard time seeing how that lose condition can be triggered.

RicAdbur
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Really nice thematic deck design 😎.Maybe the Enchantment, Worship, may help against aggro?

cylonsteve
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I play a rakdos deck which donates bad stuff to opponents and would personally recommend adding bojuka bog and maybe more lands that exile an opponents graveyard because you can immediately make an opponent lose for having an empty graveyard. I know the mana base is tight, but having your land be a win con is pretty good...

avivsavinik
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"Mystic Reflection" would be fun in this deck. Forbidden Orchard or Pact of Titan to bring a copy of a creature under your or your opponent control.
Pretty sure "Sundial of the Infinite" is on your radar, but i guess you dont like to end your turn.
You tried Stifle effects for sure and in this type of deck its annoying to only hit a single lose trigger, But "Consign to Memory" lets you counter multiple triggers, thanks to replicate

DerHody
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Would you say Puca's Mischief would be a good fit for the deck? It's an enchant that lets you swap permanents with opponents so long as they have a permanent with equal or lesser mana value.

sasmo