Player Controller PART 3: How To Make Player Jump (Tutorial)

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This is the third part of our character controller tutorial.

In this video you'll learn how to make our player jump, and how to use Spine-Unity standard animation events.

Hope you'll find it useful! 👍

Here's the link to the official Spine Unity Runtime documentation:

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Don't know how this has so few views/comments. Seriously the best series for showing the basics of Unity/Spine.

cokeslushy
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Hi Why does the character rise when I click the jump key after setting the jump speed value?

justinmama
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I have been really enjoying the tutorials. I think they have awesome information that has been incredibly helpful. I am running into an issue with Jumping. I have the same code(changed some variable names) but my player wont jump. I see that it attempts to do it but it doesnt leave the ground. I used Debug.Log("Jump") and I see where the statement is called but the player doesnt jump. I played around with the jumpSpeed but no luck either. Any advice?

AngelRodriguez-zwnh
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Hello
very cool
can you make a video
where everything is the same only for the control for the phone

pidgladun_game
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I GOT AN ERROR MESSAGE CS1061 "TRACK ENTRY" DOES NOT CONTAIN A DEFINITION FOR "TIMESCALE" I CHECKED CODE WITH YOURS FEW TIMES CANT SEEM TO UNDERSTAND IT MAYBE IM MISSING SOMETHING ?

vybstaakaindian
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How do you make the character blink during the animations

DevDreamz-km
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Great video, and clear voiceover, my only suggestion is if you can zoom on your codes sometime if its a crucial line, i view this on phone and it seems to hurting to the eye to see tiny lines of code. But in laptop i think this wouldnt be a problem. Thanks! And goodluck on your projects.

inkwrist
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Good lesson! Can you do such a lesson only on javascript?

VJ.EnglishForFun
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спасибо, очень сильно помогли ваши ролики со Spine

AniChe
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animationEntry.TimeScale = timeScale; must be :D

Vibe_Uplift
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Hello! Thanks for the tutorial you made, it helped me a lot.
you can be asked to tell me how to add another animation, for example Hit, so it will become clearer how to combine changing animations.

Magic__Man
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My jump is only one animation of takeoff midair and land, however there are times when my player is landing on midair. Is breaking the jump sequence into three parts more viable? I've done the animation but don't know how to implement the code XD. I have figured out the take off and midair but i struggle to find the solution for landing, somehow it doesnt get played at all.

jehramdavejara
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Something doesn't seem all right here, I have a problem which i think it's related to setting the "idle" animation in that else condition. Basically it keeps trying to set the idle animation (even though it won't keep resetting the animation due to the if check in SetAnimation function) but it will keep trying with every frame. I have a collision detection with some enemies which are supposed to trigger the "Die" animation on collision, and due to the else it will override with the idle animation and the Die one will never play.

vostinariuvlad
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Hey nice video but can u teach how to make this in ui button jump cause. I am making game in mobile platform game and i am new in unity . ☺️

gohelboy
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@Think Citric

Hello, im really new to Unity and Spine and only been using it a couple of times. So i followed this tutorial and my character can jump an infinite amount of times and basically fly away. What can i do to fix this? Thanks!

lockofmetal
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Hey! Great Tutorial! I really love how simple and clear you make these. I Just have a question. Lets say I had a Jumping and sliding animation states. Would I need two trackEntry)" methods or just the one. Ive tried many things but nothing is working.

jojocreator