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Next Fest Q&A September 25 2024 (10am PT session)
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Members of the Steam Business Team answer developers' questions about registering for and getting the most out of Steam Next Fest.
Topics covered in this presentation:
00:00:00 Open
00:00:32 Intros
00:01:18 Overview of what to expect for Next Fest October 2024
00:04:06 Prioritizing visibility
00:05:29 Will games participating in Next Fest get higher priority
00:05:57 Does a demo need to be live to participate in the press preview
00:07:43 Can games participate in multiple Next Fests
00:08:19 Can a game release before Next Fest begins
00:08:58 How to increase visibility during Next Fest
00:09:45 How to time announcements
00:10:29 What determines the ranking on Next Fest pages
00:12:39 When will press assets be available
00:13:01 How are seasonal elements handled
00:13:25 What helps with discoverability
00:15:06 Press Preview
00:15:29 Do press automatically get access to demos
00:16:03 Next Fest categories and the front page of the Steam Store
00:16:38 Do trailers need to be uploaded somewhere specific
00:17:41 Can a trailer get uploaded just before Next Fest begins
00:18:23 Can a demo store page get disabled while the demo is still live
00:18:58 Can user reviews be disabled
00:19:18 Demos with and without separate store pages
00:20:14 October Next Fest Deadlines
00:22:02 One or multiple trailers
00:22:41 Will future Next Fests be extended to run longer
00:24:11 How do wishlists impact discoverability
00:25:06 Best tagging practices
00:25:40 How has the main page structure changed
00:26:25 Best tag practices (continued)
00:27:14 Where will a game appear to customers
00:28:23 Trailer best practices
00:29:08 Press preview
00:30:18 Does a demo require a separate store page from the base game
00:31:29 Will a separate store page for a demo increase visibility
00:32:37 Can a demo get released before the start of Next Fest
00:33:41 Is a separate store page for a demo recommended
00:34:54 Is there a difference between a dev page and a public facing page
00:36:07 How are livestreams being implemented for this Next Fest
00:38:02 Categories vs tags
00:39:06 Demo build review process
00:40:01 Can demo builds be patched during Next Fest
00:40:50 Is Next Fest page content localized
00:42:16 Demo deadlines
00:43:15 Visibility
00:44:24 Does concurrent players during Next Fest affect performance of the base game launch
00:45:27 Livestreaming an internal demo build
00:45:49 Trailers and the press preview
00:46:46 Trailer upload deadlines
00:47:44 Front page upcoming release criteria
00:48:44 Using Next Fest to improve visibility
00:50:50 Can a livestream be pre-recorded
00:52:03 Game discoverability
00:52:30 How will review scores affect visibility later-on in Next Fest
00:53:05 Is there a separate place to upload demo trailers
00:53:31 Emailing players directly when a demo launches
00:54:37 Follow-up - Separate trailer upload space for a demo
00:55:18 Visibility on the stream tab
00:56:19 Launching a demo prior to Next Fest
00:56:58 How long should a trailer be for the micro-trailer tech
00:58:37 Regarding the increasing number of games participating in Next Fest
00:59:24 Wrap up
Topics covered in this presentation:
00:00:00 Open
00:00:32 Intros
00:01:18 Overview of what to expect for Next Fest October 2024
00:04:06 Prioritizing visibility
00:05:29 Will games participating in Next Fest get higher priority
00:05:57 Does a demo need to be live to participate in the press preview
00:07:43 Can games participate in multiple Next Fests
00:08:19 Can a game release before Next Fest begins
00:08:58 How to increase visibility during Next Fest
00:09:45 How to time announcements
00:10:29 What determines the ranking on Next Fest pages
00:12:39 When will press assets be available
00:13:01 How are seasonal elements handled
00:13:25 What helps with discoverability
00:15:06 Press Preview
00:15:29 Do press automatically get access to demos
00:16:03 Next Fest categories and the front page of the Steam Store
00:16:38 Do trailers need to be uploaded somewhere specific
00:17:41 Can a trailer get uploaded just before Next Fest begins
00:18:23 Can a demo store page get disabled while the demo is still live
00:18:58 Can user reviews be disabled
00:19:18 Demos with and without separate store pages
00:20:14 October Next Fest Deadlines
00:22:02 One or multiple trailers
00:22:41 Will future Next Fests be extended to run longer
00:24:11 How do wishlists impact discoverability
00:25:06 Best tagging practices
00:25:40 How has the main page structure changed
00:26:25 Best tag practices (continued)
00:27:14 Where will a game appear to customers
00:28:23 Trailer best practices
00:29:08 Press preview
00:30:18 Does a demo require a separate store page from the base game
00:31:29 Will a separate store page for a demo increase visibility
00:32:37 Can a demo get released before the start of Next Fest
00:33:41 Is a separate store page for a demo recommended
00:34:54 Is there a difference between a dev page and a public facing page
00:36:07 How are livestreams being implemented for this Next Fest
00:38:02 Categories vs tags
00:39:06 Demo build review process
00:40:01 Can demo builds be patched during Next Fest
00:40:50 Is Next Fest page content localized
00:42:16 Demo deadlines
00:43:15 Visibility
00:44:24 Does concurrent players during Next Fest affect performance of the base game launch
00:45:27 Livestreaming an internal demo build
00:45:49 Trailers and the press preview
00:46:46 Trailer upload deadlines
00:47:44 Front page upcoming release criteria
00:48:44 Using Next Fest to improve visibility
00:50:50 Can a livestream be pre-recorded
00:52:03 Game discoverability
00:52:30 How will review scores affect visibility later-on in Next Fest
00:53:05 Is there a separate place to upload demo trailers
00:53:31 Emailing players directly when a demo launches
00:54:37 Follow-up - Separate trailer upload space for a demo
00:55:18 Visibility on the stream tab
00:56:19 Launching a demo prior to Next Fest
00:56:58 How long should a trailer be for the micro-trailer tech
00:58:37 Regarding the increasing number of games participating in Next Fest
00:59:24 Wrap up
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