Part 8/38. Targets bones - Learning Moho from beginner to expert

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In this series of 38 tutorials you will quickly learn all the basics of working with the software.
The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.

Basic Interface
videos 1 to 4
In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.

Basic rigging with bitmaps
videos 5 to 12
In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.

Basic Animation
videos 13 to 15
In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.

Vector Drawing
Videos 16 to 21
Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.

Rigging Vectors
videos 22 to 26
The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.

Animating Backgrounds
video 27
With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.

More tools in detail
videos 28 to 38
Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.

Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.

For tutorials about the new Moho 14 features, please check this playlist:

Do you have questions or need feedback? Join our Official forum:
and Discord server to share your work and discuss ideas with the Moho community!
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This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:

mohoanimation
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These tutorials are life savers. So well put together, with excellent narration, direction, and pacing!

Onewa
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It's good to have a reference video for setting target bones for feet.

CushionSapp
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What is the PURPOSE of Target Bones? If I was looking in a manual for this program, how would the definition of Target Bones read?

When you have the fox crouching (6:15) it almost seems like they're anchors for the feet...?

illustreightr
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The arm.moho file is not in the zip folder.

eldenidady
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If your using the 30 day free trial, be absolutely sure your using the pro version. I realized I had opened the debut version by mistake which didn't include the functionality featured in this tutorial. When I tried to save and open it up in Pro - corrupted. Layers duplicated and out of order. Bones that didn't work as intended. All progress effectively nullified. Giant bummer...

Dudestman
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Can you elaborate on the "Link Bones" button? What exactly is it doing?

hookflash
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Is the file with the arm from the start of this video available anywhere?
I can't find it in the zip download!

elitsa_nn
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How is the eyelid switch layer nested in another layer in 5:23? And how does the eyelid switch layer become a normal layer? I hope you can answer!

王王国
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Really like the tutorials you made! It’s beginners friendly and I appreciate the way the information is given

However, I have a problem with my pin bones: somehow they don’t actually “pinned” to the workspace, as it’s in the tutorial. As I move copper, the pin bones are also moving, and the legs don’t stretch. Why can it be so? Thank you for help in advance!

askomistaya
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Super exposition, once again _ thanks 🙂

markfennah
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Thanks for the tutorial. Are the target bones on the feet fixed so that they move with the legs when you adjust the legs frame to frame or are you also adjusting the target bones per frame as well? I didn’t understand this from watching.

Allibanos
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Hello, I have a question about when to use "link bone" and when to create a "smooth joint". Previously, we used a smooth joint for the character's legs, but when we created bones for the character's feet, we used link bone instead. I'm still unclear about this. Could you please explain it to me?

normannor
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the presenter has a feature called ( Link Bones ) on the main screen but I don't see it in my version, how can I find it?

-enjoymoment
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Somehow my character is moving even though i deleted all the points on the timeline. Is this normal behavior?

autofocus
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Im still not clear on what the "link bones" button does ? I know someone else asked this as well

geoii
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Hey i used this tutorial too but I have a small question, when I was adding the targets to the legs and moving them they didn't go the wrong way instead they went how they should bend, do you know why?

AhmedIbrahim-mvkd
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Is the Link Bones button the same as choosing Flexi Bind in the Bone menu?

Sicundercover
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your coppoer is grounded at the end no matter how far you raise him his feet ar locked on the grown, mine is flying, why is that? how to make copper glued to the ground

ggksa
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Are you using Moho pro 12 or another version

SajithaUdesh
visit shbcf.ru