Announcing Project R.I.S.E

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Project R.I.S.E is a Social Action RPG Roguelite. We did use some visual elements from Clash Heroes, but this is a brand-new game otherwise.

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it's kinda funny how supercell is self aware with their reputation of killing games

TheDudey
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Clash Heroes killed and people couldn't even touch it lmaoo

tweenky
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It would be better if they left the name Clash Heroes...

xrlqoo
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0:12 If you look closely at the gravestones, you can see others killed Supercell games like Pets VS Orcs or Hay Day Pop

mistercoulskin
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I already see more potential in this than squad busters ☠️

konradvas
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RIP Project R.I.S.E. 2024-2026 Such a shame that they have to kill this game..😢

Cachace
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Press F to pay respect for Clash Mini 😔

Olivos
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Seems cool to play with friends tho! Can't wait for it.

tweenky
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this looks already very fun, the gameplay looked very clean and smooth, hope it is kept that way

maxmustermann
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Cant believe you did Clash Mini this Dirty

Abdod
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Please bring a single player champagne to project RISE. I grew up playing Skylanders and loved that game. When I saw Clash Heros it instantly reminded me of Skylanders and COULD NOT WAIT to get my hands on that game. I understand you want the game to have longevity, but I also think there would be some value in creating a small part of the game to be single player action adventure.

thomasdefawe
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Request to the developers.
1. I like it's multiplayer game but pls pls add a good single player mode maybe a procedurally generated cave or something so that people can practice and get better as well as get some minor or onetime special loot.

2. One thing that I would heavily emphasize please don't go overboard with monetization like clash Royale, something akin to Brawl Stars is ok.

rickbhattacharya
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I think the single-player aspect and atmosphere of Clash Heroes looked way more charming. We didn't even get to play it and it got killed off 😢

Zakoxd.
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I hope for a good future
of Project R.I.S.E🤞🎉

TIRUSH
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Clash heroes 2 is looking bright! Can't wait to play it!

saltcloudsil
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Gonna be honest this is basically just “We’re changing the name and making it multiplayer now”

cardboardtoaster
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I loved clash mini and I hope this game goes global

tomastijeras
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As a MOBA player, I realize that the limited amount of active skills in Project RISE can affect the strategic depth and complexity of the game. Currently, with only two active abilities, I feel that the tactical options during matches are reduced. Adding a third active skill could significantly enrich the gameplay experience, offering more possibilities for players to excel and adapt their strategies in real time. Speaking about Dungeon Crawlers, I recognize that this genre requires a high level of attention to keep the player engaged. It is crucial that the game has a well-developed story with charismatic characters and engaging dialogue, or highly satisfying and addictive gameplay. Take Hades for example, a game I played extensively. What makes it so appealing is how each run is unique and fresh, preventing the game from becoming repetitive. Hades is addictive and manages to keep the player hooked, even with the need to repeat everything after death, for several reasons: 1. *Dynamic and Progressive Narrative* Each time the player dies and returns to the beginning, new dialogue and events are unlocked. This creates a sense of continuous progression in the story, even when the player fails to advance through the levels. The narrative develops in a fragmented and intriguing way, revealing more about the characters and the world with each run. 2. *Captivating Characters* The characters in Hades are well written, with distinct personalities and relationships that evolve over time. Interactions with them are rewarding and often exciting, encouraging the player to keep playing to see how the stories unfold. 3. *Varied Gameplay* Hades offers a wide variety of weapons and abilities that can be combined in different ways. Each run can be completely different depending on the choices made by the player, keeping the gameplay fresh and challenging. The skill upgrades and powers (boons) offered by the gods make each attempt unique. 4. *Permanent Progression System* Although the player returns to the beginning after each death, there is a permanent progression system that allows you to improve skills and acquire items that facilitate future attempts. This creates a sense of progress and reward even in the midst of failure. 5. *Balanced Challenges* Hades is designed to be challenging but fair. Every defeat offers a lesson and an opportunity to learn and improve. The game encourages experimentation and adaptation, rewarding the player for trying new strategies. 6. *Aesthetics and Soundtrack* The stylized visuals and immersive soundtrack contribute to immersion in the world of Hades. Vibrant art and dynamic music make every run an enjoyable experience, regardless of your progress. 7. *Tangible Rewards* Players receive tangible rewards even after death, such as new dialogue, information about the world, and permanent upgrades. This makes every attempt valuable, regardless of success or failure in the run. These elements combined make Hades an addictive and highly replayable game, keeping players engaged and motivated to keep trying, even after repeated failures.

Project R.I.S.E needs this, the diversity in the characters' abilities and play styles will help keep interest high. Each character must offer a distinct experience, which encourages the player to experiment and explore different approaches. In short, for Project RISE to stand out as both an RPG and a Dungeon Crawler, it would be beneficial to increase the variety and depth of character abilities, as well as ensuring that each play session offers something new and exciting.

douglasrodrigues
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I think this game has huge potential and I think it has more potential than squad busters

ΝίκοςΠαπλιωρης
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Clash mini isn't dead in my heart

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