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[22] Learn Game Coding Step by Step - Reference vs Value Types - Unity + C#
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Assets you will need for lessons 1-49:
Get perks like access to Q&A, quizzes and downloadable projects at the end of each lesson by becoming a member!
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LESSON NOTES:
Every type declared in C# is either a value type or a reference type. The distinction between the two lies in how each type is handled in memory.
This has a variety of implications in how we go about writing and understanding the code that we write.
This lesson aims to distill this concept by exploring simple examples of where the distinction often shows up.
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Remember to Like + Subscribe!
Assets you will need for lessons 1-49:
Get perks like access to Q&A, quizzes and downloadable projects at the end of each lesson by becoming a member!
========================================
LESSON NOTES:
Every type declared in C# is either a value type or a reference type. The distinction between the two lies in how each type is handled in memory.
This has a variety of implications in how we go about writing and understanding the code that we write.
This lesson aims to distill this concept by exploring simple examples of where the distinction often shows up.
========================================
Remember to Like + Subscribe!