TEKKEN 8 | New Gameplay Mechanics Introduction

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TEKKEN 8 is coming, and this new iteration of the King of the Iron Fist tournament brings in new, exciting gameplay mechanics.

Get ready for the next-gen battle with this special Gameplay Mechanics Introduction from Harada Kastuhiro and Kohei Ikeda!

00:00 – Introduction
03:10 – New Rage system
05:45 – Recovery gauge
08:50 – Heat system: overview
11:06 – Heat system: activation conditions
16:40 – Heat system: possible actions during activation
17:40 – Heat System: Heat energy meter
22:15 – Heat System: Guard damage
25:45 – Heat System: Countering Heat
28:00 – Control styles
35:13 – Conclusion

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As a defensive player, there are many things I'm not liking about what they said, but instead of complaining here, I want to give the devs props for the Heat Engager being set to a characters key moves. That is a genius way to show Tekken newcomers what moves are worth learning and practicing first.

BeretBay
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Just watched the tekken 8 nina reveal and I honestly can’t wait for tekken 8! Gonna be peak

akdrzllol
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The heat system reminds me of soul charge from soulcalibur 6 but with a twist. That being the emphasis on aggression.

burni
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Make sure we have a real character customisation this time. Not just crappy shirts that everyone can access.

spacecobra
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Looks cool, but I'd love to have more defensive options to counter all this or something.

Hopefully movement will be good in this game.

RollTide
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The newcomers will have no problem learning how to play Tekken 8 this time. There has to be a tutorial mode for beginners and advanced players to hone and improve their skills.

lwandomadikizela
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The most important content I hope to see in 8 is just more single player modes that we had from the previous games like at least Ghost battle where CPUs would do full combos and essentially work as punishment training in battles with customizable round time and set length

terminhaider
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This is looking good. I hope that along with the online stuff, we get a good amount of offline modes such as an arcade mode with character endings separate from the main story. Even if it's after the launch. Allow us to unlock costume items by either buying (with in-game fight money)or randomly as match prizes. And for special cosmetic items, give specific character challenges for some of those higher their stuff.

daptosto
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Emphasis on aggression means defense isn't a good option which will force players to take risk and rps a lot, it's cool for casuals but for high level forcing guesses will make the game more random it's sad Tekken skill comes from mastering defensive mechanics like movement, whiff punishes and so on.

chebil_y
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One of the oldest original developers. He's still going strong.

E.N.DNetwork
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That’s a lot of mechanics, but I am hopeful that the new stuff for newcomers will help ease the transition. With that said, we still need both proper rollback & full cross-play.

Neoxon
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I hope to counter this new aggression they make good movement strong again. the tracking on moves in T7 is a lil too much for me.

voodustyle
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I'm a bit skeptical about the whole focus on offense. I hope that Bamco learned their lesson with SF5 that making things "simpler" and "more aggressive" doesn't actually retain casuals. A charitable interpretation is that they are making things more visually distinct so viewers know who has the advantage. I'm also hoping that the heat system serves the purpose of breaking long stalemates. I am worried that it'll be more of the ungabunga mixup heavy shit we saw with Fahk and Leroy late in T7. That's not fun or rewarding at all. Harada did mention movement a bit at the end, so hopefully back dashing and side stepping will actually be viable solutions.

My ideal system is this: KBD and SS are buffed significantly and retain the unique character of Tekken. Players can still get out of mixup situations with good movement (like T7 Zafina but for everyone). This is balanced by walls (as in T7) and the heat system, the latter making it so that for a LIMITED time, one player is forced to take the mixup. Defensive characters like Lee will still be viable but aggressive characters like Kazuya aren't overtuned. I hope that strings are deemphasised for most of the cast (except for specialists who have big weaknesses in other areas) and single pokes/big moves interspersed with movement is the MO. And small hope that grabs become a bit more viable. Rounds are still long and subtle, but with short explosive periods of excitement.

The nightmare is for T7 movement + heat system + string bullshit. Everyone has insane gap closers. No one sets up subtle pressure and offense and instead the game is decided by who dashes in first and wins the first 50/50. The heat system is overwhelming to the point that you may as well throw your controller away if your opponent pops it first. Rounds are decided by 3 or 4 50/50 situations - if you blocked the hellsweep you win, otherwise you lose. Characters like Fahk or prenerf Leroy abound - you have to gamble your life on whether you duck the 3rd or 4th hit in a string - again you duck or you die. Why bother playing defensive characters when you just hellsweep them for days?


The sad thing is we can't trust BamCo to not fuck it up. They've shown that they're completely tone deaf sometimes. They don't listen to pro players, casuals or viewers then turn around and ask: "why is the game failing? Someone should have told us!"

bazza
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I will still play it, but if it's a spam fest, I could see this as a turning point to the series. The community could separate into groups that play the older games and newer games. We have already seen this on a pretty large scale with the smash bros series. Smash bros has came out with three games since melee, yet melee's popularity continues to grow through grass roots efforts. Learning about the all of the new gameplay mechanics is a little worrisome and seems to incentivise spamming and button mashing. Maybe this is not actually the case, but that seems to be my initial impression.

ridgejaco
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Heat Meter: ❌
Heat Timer: ✅

Attack advantages:
✅ Chip damage
✅ Health recovery
✅ Stop Heat timer
✅ Heat engager/Heat burst advantages
✅ Heat dash frame advantage
✅ Heat smash

Defense advantages:
???

ConstantUNTILisnt
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That's exciting to watch! I hope Tekken will get a new blood in form of new players and such!

tuqinator
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I really love that they're making the game more accessible to newcomers but in an encouraging way for you to still try to learn the combos, not only that but I really dig the emphasis on risk and reward gameplay and forcing people not to block the entire match lol its looking awesome Harada and team!!!

ClymenetheFox
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The developers of this game look like a real action hero Tekken characters lol I love it.

AhzekAhrimanOne
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I love how awkward they can be during this presentation, because they're not exactly public speakers and figures, they just make the game and that's what they're good at.

wheresmyshield
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Sounds like it's perfect for newcomers but for veterans; More aggression means more opportunities to sidestep, backstep, or CH launch.

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