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SFV: Juri Tips - Beginner Combos (Definitive Update Edition )
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Want to learn how to play Juri but don't know where to start? Confused by all the combo videos and waffle? Don't know how to KICK good? Well this is the tutorial for you!
In this tutorial I cover what I consider are the core beginner combos to learn before going on to learn the more tricky hit-confirm and link combos. I also cover a primer to Intermediate Combos, jump-ins, punishing, anti-airs and dealing with fireballs :)
*V-SKILLS AND V-TRIGGERS*
I would probably recommend beginners use VS1 as it doesn't require finding time to store a charge and also hits behind (cross-up) so you may get some mileage out of it.
I would recommend using VT1 for beginners, it used to be a 3-bar and now it's 2-bar making it that much better. You can actually chain more normals before Fuharenkyaku but I decided to keep it at 3 to keep things simple for beginners. VT2 is a very tricky link after activation so I wouldn't recommend for Beginners. As you can see from the video it drains your opponent's meter whilst also increasing your own.
*SHORTCUTS*
The DP (Dragon Punch) motion is used for Tensenrin, the standard motion is f d df. There are two shortcuts; df d df and f df f. You will see I use df d df for cancelling from a crouching attack and f df f I use for her target combo.
*METER USAGE*
For slow or CC punishing you can extend combos with meter. EX Tensenrin for invincibility (wake-up/get off me move) is good otherwise save meter for Critical Art.
*FUHARENKYAKU*
Fuharenkyaku basically has two parts. The kick/charge and the attack. Using the correct strength to charge and then again for the attack. The kick is actually -2 on block and combos with lights so you can "end your turn" with charging and be safe!
L - fireball, M - slow kick, H - fast kicks
They can all be cancelled together, generally speaking H Fuha will combo from anything, L Fuha needs to be from mediums at least and M Fuha from s.HP or c.HP. If comboing all three together either go L to H to M or M to L to H if possible.
VT1 gives your permanent Fuharenkyaku charge.
VT2 filles Fuharenkyaku charge on activation.
Been a while since I first looked at Juri and now they've finally given her a good hit-confirm, yay! Juri is also one of the few characters who have a 1-button hit-confirm (b+HK) for beginners to use, use after jump-in to give you extra time to hit-confirm, it's -2 on block so it's safe and out of throw range but you end your turn with it (can cancel into Fuha charge kick).
Also why do all of Juri's moves have Japanese names? Juri is Korean, as it Taekwondo! She was also shafted with her Critical Art, her Ultra Combo from SF4 was way cooler! 4 of the 6 S1 characters just got massive fireballs or a single punch, only 2 actually got a property cutscene super. And yes Capcom did censor her outfit! I think you see her in Cammy's story without the undershirt and then the undershirt magically appears when she is released as a playable character. Just like with R. Mika's CA getting the butt slap cenored and the double muscle buster replaced!
Any questions about the video, combos, character, game, etc. please leave a comment and I'll do my best to answer :)
I think Kolin is next for a Definity Update edition, think I'll also want to look at Abigail, Sakura, Cody, Poison and Lucia but doubt I'll be able to do them all before DNF Duel comes out :)
Subscribe for more tutorials!
In this tutorial I cover what I consider are the core beginner combos to learn before going on to learn the more tricky hit-confirm and link combos. I also cover a primer to Intermediate Combos, jump-ins, punishing, anti-airs and dealing with fireballs :)
*V-SKILLS AND V-TRIGGERS*
I would probably recommend beginners use VS1 as it doesn't require finding time to store a charge and also hits behind (cross-up) so you may get some mileage out of it.
I would recommend using VT1 for beginners, it used to be a 3-bar and now it's 2-bar making it that much better. You can actually chain more normals before Fuharenkyaku but I decided to keep it at 3 to keep things simple for beginners. VT2 is a very tricky link after activation so I wouldn't recommend for Beginners. As you can see from the video it drains your opponent's meter whilst also increasing your own.
*SHORTCUTS*
The DP (Dragon Punch) motion is used for Tensenrin, the standard motion is f d df. There are two shortcuts; df d df and f df f. You will see I use df d df for cancelling from a crouching attack and f df f I use for her target combo.
*METER USAGE*
For slow or CC punishing you can extend combos with meter. EX Tensenrin for invincibility (wake-up/get off me move) is good otherwise save meter for Critical Art.
*FUHARENKYAKU*
Fuharenkyaku basically has two parts. The kick/charge and the attack. Using the correct strength to charge and then again for the attack. The kick is actually -2 on block and combos with lights so you can "end your turn" with charging and be safe!
L - fireball, M - slow kick, H - fast kicks
They can all be cancelled together, generally speaking H Fuha will combo from anything, L Fuha needs to be from mediums at least and M Fuha from s.HP or c.HP. If comboing all three together either go L to H to M or M to L to H if possible.
VT1 gives your permanent Fuharenkyaku charge.
VT2 filles Fuharenkyaku charge on activation.
Been a while since I first looked at Juri and now they've finally given her a good hit-confirm, yay! Juri is also one of the few characters who have a 1-button hit-confirm (b+HK) for beginners to use, use after jump-in to give you extra time to hit-confirm, it's -2 on block so it's safe and out of throw range but you end your turn with it (can cancel into Fuha charge kick).
Also why do all of Juri's moves have Japanese names? Juri is Korean, as it Taekwondo! She was also shafted with her Critical Art, her Ultra Combo from SF4 was way cooler! 4 of the 6 S1 characters just got massive fireballs or a single punch, only 2 actually got a property cutscene super. And yes Capcom did censor her outfit! I think you see her in Cammy's story without the undershirt and then the undershirt magically appears when she is released as a playable character. Just like with R. Mika's CA getting the butt slap cenored and the double muscle buster replaced!
Any questions about the video, combos, character, game, etc. please leave a comment and I'll do my best to answer :)
I think Kolin is next for a Definity Update edition, think I'll also want to look at Abigail, Sakura, Cody, Poison and Lucia but doubt I'll be able to do them all before DNF Duel comes out :)
Subscribe for more tutorials!
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