FMOD & Unity | Adding Game Sounds | Part 10 - Event Instruments

preview_player
Показать описание
So today we're looking at make our players bullets a little more dynamic (again). We're using FMOD and it's event instruments, to play different events depending on what our bullet hits. And of course, we;ll be implementing this into Unity using C#. Plus we talk a little about FMOD 2.0.

Please let me know if you enjoyed. :D

Рекомендации по теме
Комментарии
Автор

I dont get this. Why are you using the BulletCollide-parameter and the event instrument (that consists of the object collision and enemy collision sound)? It seems that you're doing logic inside FMOD, by checking if an enemy or object is hit (by the parameter value) and then play only one of the sounds, right? Shouldn't you do this in unity? And then just make one single multi instrument for each sound?

RimmCriolle
visit shbcf.ru