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FMOD & Unity | Adding Game Sounds | Part 10 - Event Instruments

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So today we're looking at make our players bullets a little more dynamic (again). We're using FMOD and it's event instruments, to play different events depending on what our bullet hits. And of course, we;ll be implementing this into Unity using C#. Plus we talk a little about FMOD 2.0.
Please let me know if you enjoyed. :D
Please let me know if you enjoyed. :D
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