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Distortion and EMP test - 3.16 - Star Citizen
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Hello all,
I did some testing with various ships varying in size from a small light fighter, up to a larger ship such as the Hammerhead or Carrack and C2.
I skipped adding the video for doing the EMP test against the ships when they had their shields up, as none of the ships were shutdown or impacted as expected. I did however include the footage for testing the EMP against the ship with the shields down just to see if the EMP was impacting all ships.
EMP does appear to be working as expected, when a shield face is down the EMP does in fact shutdown the ship as you would expect.
In previous patches, the Cannon's used to have slightly better reach for components based on the plume/radius of the explosion and it worked for all cannons including the Suckerpunches.
The ships I picked were totally random, and really just wanted to reexamine distortion damage weapons on varying ship sizes.
Sharing with yall, hope you find this informative.
Ion 1:03
Gladius 1:52
Carrack 2:22
Titan 3:42
C2 4:11
600i 5:14
Hammerhead 5:58
Update at the END slide, there are two columns named the same by mistake. They are supposed to show Repeaters and next column Cannon's. Regardless, they both work correctly. Apologies and good job to Tukki for catching this!
-----------------------------------------------------------------------------------------------------------------
Curious about joining Star Citizen?
Use Referral Code: STAR-L5KC-79Z2
-----------------------------------------------------------------------------------------------------------------
I did some testing with various ships varying in size from a small light fighter, up to a larger ship such as the Hammerhead or Carrack and C2.
I skipped adding the video for doing the EMP test against the ships when they had their shields up, as none of the ships were shutdown or impacted as expected. I did however include the footage for testing the EMP against the ship with the shields down just to see if the EMP was impacting all ships.
EMP does appear to be working as expected, when a shield face is down the EMP does in fact shutdown the ship as you would expect.
In previous patches, the Cannon's used to have slightly better reach for components based on the plume/radius of the explosion and it worked for all cannons including the Suckerpunches.
The ships I picked were totally random, and really just wanted to reexamine distortion damage weapons on varying ship sizes.
Sharing with yall, hope you find this informative.
Ion 1:03
Gladius 1:52
Carrack 2:22
Titan 3:42
C2 4:11
600i 5:14
Hammerhead 5:58
Update at the END slide, there are two columns named the same by mistake. They are supposed to show Repeaters and next column Cannon's. Regardless, they both work correctly. Apologies and good job to Tukki for catching this!
-----------------------------------------------------------------------------------------------------------------
Curious about joining Star Citizen?
Use Referral Code: STAR-L5KC-79Z2
-----------------------------------------------------------------------------------------------------------------
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