Which Suspension Is Best? 👨‍🔬 Scrap Mechanic Science!

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TODAY: We do totally legit science to determine what the BEST suspension truly is!
What do you think is the best? Maybe another design not shown?

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Комментарии
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"Scrap wheels aren't in creative. Can you believe that?!"
Y e s

outzymes
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i really wanted him to try a double wishbone suspension, but he never did :(

Backup_Jack
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Who remembers when he was on multiplayer Monday

jimmydcm
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i think the front wheels were hitting the body a lot, which was causing all the noise and some bounces

_Cheko_
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Just wondering Durf, but wouldn't a more realistic course test be better for this? You tested the performance of suspension with crap wheels on a relatively flat surface. Most automobile manufacturers kinda go the other way, they test the vehicle on crap surfaces with good wheels; like interval speed bumps and divots. I'm just saying that the knowledge of using actual wheels is a bit of a no brainer and I think cleaner results could have been obtained if the wheels were the same and you had a course with pipes embedded into the ground like speed bumps. But it's interesting that the swing arm bearing systems had those weird over reactions to everything.

I'm also not fully convinced that your drop tests for the bearing arm suspensions actually proved anything. From what I was seeing, they bottomed out (natural for suspension to not be able to take an excessive amount of force) and the trail arm (parallel to the vehicle) just happened to have the wheels roll up on the bounce and catch itself. On the sway arm (perpendicular to the vehicle) the wheels catching wasn't as smooth as it wasn't parallel to the rotation of the wheels; causing that wobble. I think you need to re-test those two systems with longer arms intended to catch the vehicle so we can rule out that phenomena.

steeljawX
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10:30 "it will force these piston suspensions to compress *faster stronger harder* "


*daft punk would like to know your location*

shadowlord
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Would have liked to see double wishbone and sway bar suspension in there as well.

hunzhurte
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there should be a "strength" setting in the controller, some option that will describe how hard the controller would restrain the bearing when not activated, this would make horizontal suspensions and weights systems a lot easier!!

thecreativitysyndrome
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I wonder, with standard wheels, and a lower center of balance, would the smart-suspension result in a near-tiltless drive?

WynterLegend
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28:05 Yes exactly! but why didn't u try the vanilla compressed suspension? And can u maybe make a video about this but with other suspension mechanisms from the workshop. (like double wishbone, or dependant suspension)

spacewalk
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As someone making custom suspension, I always use piston, my older builds use vanilla springs, but I switch to pistons due to the suspension glitch (I happens a lot less with piston). Also, I tried the smart engine to tuned it, but decided to switch back to just using heavy vehicles because they were easier to tune (a lot less stuff to adjust).

_Zdex
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Is there a playlist with all these scrap mechanic science videos? I would love to watch more!

jakemiller
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Maybe try a double wishbone setup mixed with the rotor suspension while using the piston suspension in place of the traditional one used.

jackofall
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I am one of not so many people that had actually spent most of their playtime building suspension mechanisms and tuning cars (right now I have 880 hours on sm).

I only watched the first half of the video and I'm not sure if you mentioned something I am about to mention righ now. Basically you can't really say which suspension is the best. You can pretty much tune almost everything to work well. There is not really any suspension type that is superior. And even if you have the best suspension ever but for example your weight distribution succs or your engine is overpowered, the car won't drive well. There are just so many things affecting the suspension performance that I don't really think a test like this proves what is the best suspension type.

Also important thing I want to mention: the "bearing with resistance" suspension is pretty complicated one to talk about.
First of all, when you make the arms longer, the suspension will get much better (for example with the "I beam" (google "trophy truck I beams" if you don't know what I'm talking about) style, longer arms would mean less side to side movement while going up and down and less camber change too - that would dramatically improve the performance). Another thing is that making the "bearing suspension" that goes like from the front to back is always a bad idea in scrap mechanic. The reason is that in sm the torque is not created in the engine but rather right at the wheels. That makes the suspension want to spin to the opposite side than the wheels (watch kan's video on gyros for quick explanation). That makes the suspension softer or stiffer on acceleration or braking. You might believe that that makes it have more grip on acceleration but that is not the case - in reality it's the opposite.

Pauglin
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Durf look up (as the wheel turns) by (US Auto industry) on YouTube, is old but still has good information.

treaglebsa
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I'd make the selfmade scrapwheel with 4 very light blocks, and 1 heavy block.
The best suspension can keep the wheel on the gound

Baer
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I think adjustable dampening on the vanilla suspension could make them a lot better

Omlet
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0:30 into this video I paused to subscribe and comment this. Second day playing the game, and this is the kind of content I adore.

brianfox
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I wonder how important in the lore of the game ledges will be for developers to hold it in survival.

RatoCavernaBR
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I found a upside-down U with suspension on both arms to be quite effective. It allows for individual tires to dip well the bumps get absorbed.

final_catalyst