Rendering lighting and materials - Introduction to Scientific Visualization with Blender

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In this chapter we'll look into the way Blender renders an image using Cycles, including the use of different types of lights and materials. Also, we look at how the quality of the image and the performance of the rendering is influenced by quite a few settings and how you can use these to your advantage.

00:00 Introduction
00:50 Pathtracing 101
03:35 Camera
04:58 Light sources
08:32 Materials
12:57 Camera settings in Blender - hands-on
23:36 Lighting in Blender - hands-on
33:55 Materials in Blender - hands-on
42:54 Quality and performance
53:35 Quality and performance in Blender - hands-on

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