How Easy It Is to Pixel Stream in Unreal Engine 5.4 Pt 1 - Local Streaming

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More coming soon, including the 5.5 updates
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FINALLY!!! Thank you much! This is really helpful, and I can't wait for part 2 because this is what I am looking for 🙏🙏🙏🔥🔥🔥

anfalalansari
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This is just the COOLEST thing! And it worked for me right away, no problem. They really made this simple didn't they? Can't wait to show this to my film school buddy.

Stonefieldmedia
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Hey Alex, Thank you for this. I am looking forward to the part two, perhaps you will cover cloud streaming with a packaged file.

POVStorytelling
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One thing comes to mind, Alex: have you tested any VR pixel streaming solutions on the cloud with mobile VR headsets?

wmka
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Thank you so much! Specially interested also in the second part ... I travel a lot and with Team Viewer working in UE is not very smooth ... Hope it can be done with Pixel Streaming

David_Fernandez
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Oh man, I'd really like to see the continuation of this.
I managed to get it working locally, but remotely it just won't work. I tried with my cell phone and from a different location, managing the configuration via remote desktop. But I can't get it to work.
I tried watching the Tensor Works videos about it, but I don't quite understand what I'm missing... maybe opening port 80?
I'm really interested in the second part of this!

javierearreras
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Great work!

I have a question:
With it being link on the App I'd love to see how a camera could take the geo features of a phone and use the phone as a camera while pixel streaming, do you think that is possible?

I know there is Vcam and that works great for Realtime viewing but in terms of a packaged project for it to then make use of the phone as a camera would be the ticket!

lewisbenfield
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Any update on the next part of this video? Very keen to understand how you stream in editor over the web.

OliverEllmers-ql
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Great stuff, thank you.
Question though - if i built a mountina bike configurator, and tie parts to an add to cart function, do i have to have unreal open the whole time for the browser based online store to have the configurator embedded?

HubertKnoblauchDContentOnline
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Interesting! I just tried it locally but im getting an error "Failed to initialize encoder [NVENC 8]"
Historically, video resolution seams to cause this? Any idea, if there are settings, to force the stream to 1920x1080? I'm using a 1440p display.
Also, any chance this works with the editor VR Mode to stream to a quest Headset?

Aerandier
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Ive always managed to run Pixel Streaming in previous versions but having problem with 5.4, first the signaling server files were missing, and running the get_ps_servers.bat did not download required files, second when i got the files from github and run the "start.bat" it gives me error, any clue how to solve this? thanks.

joyceanblue
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I get websocket disconnected 1005 error in the browser when I click on start. I'm on 5.3 any idea what I'm doing wrong?

AriCGI