Minecraft 1.21 : How The Crafter Changes Minecraft

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The Crafter is set to revolutionize redstone. As part of Minecraft 1.21, The Crafter will allow players to automate crafting. Is this video we discuss the Crafter and how it will change Minecraft forever.

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00:00 Crafter Recap
01:21 What We Know
03:55 Basic Uses
06:32 Use With Farms
08:59 Advanced Uses
10:44 Combo Farms
12:14 Dispensers
13:11 The Holy Grail
14:50 For All Players

#minecraftupdate #minecraft #crafter
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What unforeseen uses for the Crafter do you think there might be?

xisumavoid
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Automated crafting is going to change farming forever, I can't believe they actually put it in the game

sohamagashe
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I'm really excited for automatic item compression, it's going to massively increase storage for item farms, and waste less player time, this is going to be awesome

josephdimambro-denson
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Not gonna lie, this feels SO unreal! I never would have expected this to be in vanilla Minecraft, the fact that it IS is so uncanny!

lasercraft
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I like how autocrafter is implemented. It makes farms finished, eventually it saves a ton of time, but players still need to think about redstone and build a massive farm extension. It's not overpowered like some mods, it doesn't feel like cheating. Autocrafter doesn't save that much time for average player, but it replaces boring grinding with creative gameplay

Nice_Tree
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The crafter looks like one of the most techy blocks we've gotten in years and im all for it!

megal_
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I'd love to see a random firework generator that makes all sorts of random variants using droppers.

dtplayers
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I think the Crafter will be huge for redstone, maybe almost as much as the Hopper was when it was new! It'll be fun seeing the community figure out ways to compact things down and giving tutorials for more complex recipes.

MidnyteSketch
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Legit one of the best blocks ever added to Minecraft, it doesn't necessarily "break" minecraft in making automation too easy, it just takes out the tedious parts of farming where every few hours, you have to go and make sure your chests aren't full and then having to manually craft EVERYTHING by hand, this simply saves you time

Dannyxv
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I’m looking forward to a completely automated inter dimensional beacon farm!

dolphinman
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Better be something like a 'Tinkering' update, some more machinery made out of copper would make it very useful! I'd love to see copper being used as a machine heavy material

savageplayer
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The skeleton farms are going to be insane. You can probably funnel the bows from that farm into a crafter and have your skeleton farm auto craft dispensers.

ScaledWurm
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A positive / potential drawback is, that as you said with the bows, once you can automate bows into dispensers, the likelihood of mistakenly transforming your super enchanted bow goes down to almost 0. And that means fewer clips.

Dungeoofpain
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the thing with the crafter, is that now you can truly automate EVERYTHING. You can make it so that you have more time to build and do what you want, instead of constantly needing to check up on your farms to craft stuff. Im so excited for this block!

godzillaridergamer
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Just like the Elytra, the Crafter is the before and after of Minecraft. Can't wait for the snapshots!

chimeradev
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The moss block version of the bonemeal farm is still useful for being able to be built anywhere, which could be important for one of those combo farms you mentioned - for example if you want bonemeal near a witch hut for some reason

ab-mcnq
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I think that what will end up being built will be something closer to your Potion Brewing building in Season 7 (which was very, very impressive in the level of engineering required to make it, but the auto-crafting machine would be that x100). Rather than a single interface point that can craft everything, there will be stations that can craft a certain class of items (one station for Oak items, another for Spruce, another for Iron items, another for the various Wool items, etc.) That way, you can simplify the actual crafting process by making it such that a particular Auto Crafter station only needs to make 20-30 items, and you just have a few dozen places to go within the building/base to get the various items. Crafting ingredient distribution becomes more difficult at that point as you will have to deliver some items to multiple places, but that seems easier than trying to bring them all into one place and somehow sort them out into the Auto Crafter for every recipe.
There are still other issues with an "Auto Craft Everything" machine in that there are still some things that can't be crafted without additional player interaction such as anything that requires Stripped Wood (Hanging Signs), items that you would prefer to use the Stonecutter for crafting (stone variant Stairs, some Bricks, Cut Copper), Copper items that need Oxidation, and other niche cases such as needing water for Concrete. That also doesn't include farms that require the player to be AFK or that use an auto-clicker.
Either way, it will be a monumental effort just to farm and transport all the necessary items into one machine for crafting any block in Minecraft on demand. It would likely take more effort to create such a machine than it would to manually craft whatever you may need even over the course of a few years. I think that the ideas and engineering that would go into something like that is probably more of a challenge project than anything practical, especially considering that you would essentially be building what some players call an Industrial District and then adding a behemoth auto crafter machine to it. The resultant mechanism (if you can even call it that) would be the size of a small city. And don't even get me started on how you manage the lag...
So yes, such an auto crafting machine is possible (with limitations) but it will take an entire server of dedicated players working together to pull it off in survival mode (I'm thinking that SciCraft folks, or if you got a team of redstone-oriented Hermits Xisuma, Doc, Cubfan, Impulse, Ethos, Mumbo, Iskall and a few others could pull it off over the course of a season). Just keep Grian and Scar away from it and you'll be alright...

ninjanoodle
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This feels like one of those things from a mod that they would never put in the actual game but here it is. I, for one, am very happy to see it. When you include the new industrial looking copper blocks I can only hope this is the beginning of more technologically advanced Minecraft additions.

someonlinepersona
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I like how it's implemented. You have to be smart using it; i.e. you can't just "set" a recipe and have it do its thing, you have to plan carefully to get it to craft certain things.

sibidinakaran
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I love that (at least as it looks right now) there won't be an end-all be-all solution to using the crafter. It'll always be dependent on your exact use case and needs, which makes it a lot less modded feeling. You have to tailor it to what you're doing which is so cool.

DIMM_
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