Concord Is PlayStation's Biggest Failure Ever. Now What?

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Last Friday saw the launch of Concord, Sony's new live service IP for PS5 and PC from Firewalk Studios. A team which they acquired before they even shipped their first game. And as we saw from the initial public beta, the full game has had an abysmal debut. Considering the game had an 8 year development cycle, with planned support going into next year, we can probably say this is the biggest financial disaster PlayStation has made with a game release. And yet, I still can't shake the feeling that this was probably a preferred outcome vs. all the other ideas people are floating around out there. Join me in this discussion, for which I expect will not really go over well. But that's okay. This is the Internet. It wouldn't BE the Internet if things didn't get a lil' ROUDY.

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#PS5 #PlayStation5 #Concord
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150 million spent on Concord but we still can't download ps3 games on ps5.

MikeJones-bmwu
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Fact - This video got more views in 5 mins then the concord on the 1st weekend.

SahilG
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My big question is: Over the course of 8 years, did Sony/Firewalk never perform any audience testing or sentiment analysis??

Because I fully believe if Concord's disjointed character design and lame dialogue was put in front of a third-party audience, they would IMMEDIATELY flag how terrible it is.

It's like the game was conceived in a bubble back in 2016, but the developers never left to check the outside world until 2024.

BatteryBee
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Remastering Bloodborne 🚫
Greenlighting Concord ✅

Walamonga
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Why couldnt sony spend 150 mil on a socom & killzone reboot🤦‍♂️

cokelife
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150 million roughly gets wasted on this shitty ip

Now imagine if Sony split that into 10 million into 15 indie studios... the amount of amazing games that would come out would easily triple sony's profits

DragonBane
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A $40 hero shooter with awful character design not doing well? Oh my who could have predicted this?

MGsubbie
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No, this game was not a ‘financial risk’ on an innovative concept, it was idiocy chasing after a trend six years too late. It was chosen for development because it was supposed to not be risky by hitching onto a ‘guaranteed’ money maker.

NHNuisance
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It's funny they dismissed gamers' criticism, calling it white noise and wonder why it failed on launch.

rithy
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I want Killzone
I want Resistance
I want SOCOM
I want MAG

I know it’s EAs property but where tf is my 2024 PS5 Army of Two?

MrMrboy
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I think the question becomes, what did sony see in this game?

haloreach
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People are tired of the live service model, they're tired of generic soulless junk, tired of boring or ugly characters. Just make fun, beautiful games with soul and passion it will be wildly successful.

BlindMango
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Problem is Concord is not a risky game that the gamer should support. It’s a cash grab attempt on trying to capture the Overwatch audience. It does nothing new and does not have its own vision.

haruhidaso
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Maybe now Sony will finally start funding games that people want

docicusalignjon
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I really hope Astro Bot blows this out of the water with sales and gives Sony the wake up call that none of us want new live service games.

lachlanbrown
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Well deserved failure, now let's hope they won't double down on it like Warner Brothers.

SnizelOfficial
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Crazy idea: how about resurrecting an older IP and NOT making it a live service title? How about just a single player game?

radstormronin
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What hurts is that TLOU Online could've been Sony's answer to their live service strategy. They also underestimate Helldivers 2, barely promote it and yet it's their most successful gaas to date.

Kasual
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The game industry just is not putting out games that interest me anymore. I just want my single player games. Not every game needs to be an ongoing live service game, or a 150 hour open world experience.

radstormronin
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There's a huge misconception that having veteran developers means you have talented developers... It does not..

Heyimbro
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