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Why Nintendo Cancelled Rockstar's Kirby Game

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DidYouKnowGaming takes a look at a lost Kirby game originally developed by Rockstar games back when they were called DMA design. This Super Nintendo title would've been called Kid Kirby, and was aimed at a younger audience with the SNES mouse as its main method of control.
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Special thanks to Meeper12346, Patrick Kerr, Paul Reeves, and Sean Hicks.
Research/Writing by Dylan Mansfield
Video Editing by TheCartoonGamer
Narration by Tony of @hard4games
Thumbnail art by JetPackBraggin
Sources/Further Reading:
Kushner, David. Jacked: The Outlaw Story of Grand Theft Auto. John Wiley & Sons, 2012. pp. 20-26.
“Timex Man Set to Make a Million.” Daily Record, 4 May 1994, p. 19.
“NINTENDO AND UK-BASED DMA DESIGN ANNOUNCE PROJECT REALITY AGREEMENT” Nintendo, 2 May 1994. Press Release.
"SOFTWARE INNOVATIONS AND HOT DEVELOPER ALLIANCES HELP NINTENDO OFFER TOMORROW’S TECHNOLOGY FOR TODAY’S SYSTEMS." Nintendo, 23 Jun. 1994. Press Release.
Kerr, Patrick. Personal Interview. 10 Dec. 2022.
Anonymous. Personal Interview. 25 Apr. 2023.
Meeper12346. Interview with Steve Hammond. 9 May 2022.
“An Interview with David Jones.” NEXT Generation, Apr. 1997, p. 103-104.
Reeves, Paul. Personal Interview. 20 Jun. 2023.
Meeper12346. Interview with Mike Dailly. 30 Nov. 2017.
@snap2grid. “I'm the Steve mentioned in the article! I didn't work in the game directly, (I was part of DMA Design's Design Department), and I created the instruction booklet, including the writing and typesetting/layout and some overwrought graphic design! 3D renders came from the artists.” Twitter, 15 Jun. 2022, 12:33 p.m.,
#kirby #nintendo #rockstar #snes
Follow DYKG on:
Special thanks to Meeper12346, Patrick Kerr, Paul Reeves, and Sean Hicks.
Research/Writing by Dylan Mansfield
Video Editing by TheCartoonGamer
Narration by Tony of @hard4games
Thumbnail art by JetPackBraggin
Sources/Further Reading:
Kushner, David. Jacked: The Outlaw Story of Grand Theft Auto. John Wiley & Sons, 2012. pp. 20-26.
“Timex Man Set to Make a Million.” Daily Record, 4 May 1994, p. 19.
“NINTENDO AND UK-BASED DMA DESIGN ANNOUNCE PROJECT REALITY AGREEMENT” Nintendo, 2 May 1994. Press Release.
"SOFTWARE INNOVATIONS AND HOT DEVELOPER ALLIANCES HELP NINTENDO OFFER TOMORROW’S TECHNOLOGY FOR TODAY’S SYSTEMS." Nintendo, 23 Jun. 1994. Press Release.
Kerr, Patrick. Personal Interview. 10 Dec. 2022.
Anonymous. Personal Interview. 25 Apr. 2023.
Meeper12346. Interview with Steve Hammond. 9 May 2022.
“An Interview with David Jones.” NEXT Generation, Apr. 1997, p. 103-104.
Reeves, Paul. Personal Interview. 20 Jun. 2023.
Meeper12346. Interview with Mike Dailly. 30 Nov. 2017.
@snap2grid. “I'm the Steve mentioned in the article! I didn't work in the game directly, (I was part of DMA Design's Design Department), and I created the instruction booklet, including the writing and typesetting/layout and some overwrought graphic design! 3D renders came from the artists.” Twitter, 15 Jun. 2022, 12:33 p.m.,
#kirby #nintendo #rockstar #snes
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