What Makes a Game FEEL Good? | Game Design

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Game design actually boils down to simple concepts. The problem is that implementing these concepts into our games is incredibly difficult. Today, we are going to look at some famous video games and try to figure out how they implement these ideas so seamlessly.

=== Content Warning===

Mild Blood, Mild Violence

=== Chapters ===

Intro 0:00
What Is It? 0:36
Why? 1:47
How Do Games Do It? 3:21
How Can I Do It? 7:21
Outro 8:47

=== Games Shown ===

The Legend of Zelda: Breath of the Wild (2017)
The Legend of Zelda (1986)
Super Mario Galaxy (2007)
Super Mario Maker (2015)
Mario Party Superstars (2021)
Celeste (2018)
New Super Mario Bros. U (2012)
Sonic the Hedgehog 2 (1992)
Super Mario Bros. 3 (1988)
Banjo-Kazooie (1998)
Super Mario Odyssey (2017)
Donkey Kong Country: Tropical Freeze (2014)
Super Mario 64 (1996)
New Super Luigi U (2013)
Super Mario 3D World (2013)
Luigi’s Mansion (2001)
Super Mario Bros. (1983)
Mario Party 7 (2005)
Shovel Knight (2014)
The Elder Scrolls V: Skyrim – Special Edition (2016)
The Walking Dead (2012)
Mario Kart 8 Deluxe (2014)
Super Mario World 2: Yoshi’s Island (1995)
Super Mario World (1990)
The Legend of Zelda: Ocarina of Time (1998)
The Last of Us (2013)
Super Meat Boy (2010)
Castle Crashers (2008)
Donkey Kong 64 (1999)
Assassin’s Creed Revelations (2011)
Portal (2007)
Metroid (1986)
The Legend of Zelda: Majora’s Mask (2000)
Undertale (2015)
The Stanley Parable (2013)
Portal 2 (2011)
Assassin's Creed III (2012)
Mirror’s Edge (2008)
Cuphead (2017)
Balan Wonderworld (2021)
Pikman 2 (2004)

=== Credits ===

Writer/ Narrator: Kash Preble
Co Editor: Shauna Walsh

Track: "Hardy Harf Har"

Track: "Pear Shaped"

Track: "Higher Roll"

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This showed up on my recommendation feed, and I gotta say - it's so damn good.

I can see the GMTK inspiration, and honestly it's so cool to see more in depth game design analysis videos like those! Just one suggestion; tone down the "please subscribe" parts quite a bit. By the 7:10 mark I'd counted about 3 of them, and in my opinion it just breaks the pace of the video entirely and personally made me lose my train of thought and concentration on the topic.

Other than that, awesome video! Definitely subbing for more :D

AzureOtter
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30 seconds in and you've got a new subscriber! Your sub count is criminally low, I haven't even gotten to the actual video yet but the framing is just so professional that I gotta commend it. Always happy to see more channels pop up in this vein 👍

MochaRitz
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I can't believe I'm one of the first 100 to sub to this channel.
even if you had 10k I would have been impressed by your quality

eyaloz
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Absolutely amazing content! I can't stop watching these videos, so helpful for any developer. Thanks for the great content!

yoanches
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I am his 57th subscriber. Watch this Mf get like in like a month. This video is Gold.

THUGRTED
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Great look into the psychology of a game!

teganmaheraudiobooks
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Donkey Kong 64 _is_ a masterpiece, one of the best 3D platformers ever made LOL.

RoninCatholic
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Well, thats really a Subjective take. But generally, true Open Worlds with genuine lore and content related to the series have proven to be most Successful and win over most fans.
Games can be flawed and not technically Perfect but still be bags of fun.

netweed