Unreal Engine 5: School of Fish (Water Series)

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💲Complete Water Series Project Files: COMING SOON
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Welcome back to my water (related mechanics) tutorial series. This next tutorial shows how to make a variety of school of fish for unreal engine using niagara. It covers:
- Making a fish material that waves
- Making a school of fish particle effect where the fish disperse over time
- Vortex/Circular swimming fish particle
- Smaller fish groups
- Easily customisable fish meshes
- Change spawn count and range
- Randomise fish colours and size
- Change fish speed
- Follow or escape player
- Project files exclusive: Pufferfish
- Project files exclusive: Jellyfish
- Project files exclusive: Seahorses
- Project files exclusive: Turtles
- Project files exclusive: Eels
- Project files exclusive: Crabs
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Oh my god im new in unreal engine 5 ❤ ✨ man this is A miracle UR WORK!!!!

ThunderMan
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Great series!I hope you add shore waves and waves effects hitting rocks.Also would the boat and swimming mechanics work on something like Fluid Flux or just the UE5 water system?

MrPangahas