Wargame Red Dragon - The Benchmark in Strategy Gaming Returns!

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The benchmark in strategy gaming returns on April 17th!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.
You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.
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*insert an adjective that begins with an 's' and show my approval of this product here*

BigGamer
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Hey Focus:
Could you please explain why the beta will only be avaible at the end of next week when you write here: "Access one month before launch"
One month: 30/31 days
17th April - one month = 17th March
Open beta now confirmed for some time at the end of next week.

Nice marketing lies.

leoen
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Hello Eugen systems!  
I just want to say that i think you are awesome and your games are some of the very best i ever played and in terms of strategy games Wargame Airlandbattle is the best I know, and when my friends ask for a good modern RTS i immediately answer Eugen systems whit their Wargame series. 

Wargame Red Dragon
So now whit the new technology you have been able to get a much loved and requested feature wich was not possible in the wargame airland battle, boats. Boats and landing crafts etc are amazing ideas and once they all are balanced etc. The idea of moving the conflict to asia and involving lots of new nations was a brilliant idea aswell. So now i come to request a few features that i personally think would be awsome to have, some of them more "possible" to do an others might just be a dream but either way here is a small list and a short description of what me and lots of others would love to see in wargame red dragon in terms of features and not units etc. 

1. Camo, whit the conflict moving to Asia we will sure get a lot of different terrains whit different types of environments and “colors” that’s why camo might be a good idea. You would be able to adjust your troops camo to the different types of maps. Either it could add a bit more to the customizable whit the deck. This would both make your deck and troops feel a bit more personal then the already highly customizable awesome deck system you currently got. 
Either you could make it individually for every unit in the deck or give players the option to pick a Camo for the entire deck in the lobby before entering the battle.
2. Movement speed of groups, a missing feature in Airlandbattle in my opinion is some sort of movement speed tool. Currently when you give an entire group the order to move everyone in the group will move in different speeds. For example letting four tanks escort your resupply or troops transports will almost feel like babysitting when you have to make sure that the trucks doesn’t run of without armor support. If you look away for a few minutes then the trucks will be way far ahead of the tanks and maybe killed because the just went full speed trough enemy lines without the armor covering them. This could be really frustrating that’s why I suggest another movement key. Being able to have a button while marking a group that says “Group speed” or “Own speed”  down in the right corner would be really great and it would solve a lot of problems when it comes to movement in Wargame.

3. Helicopter transport : This is just a small little feature but once the transport chopper has unloaded the soldiers inside it would be nice if the pilot keept the engines on or maybe took of after drop of. Because right now if you land in a combat zone the Choppers will land and turn of the engines, if you order them to land they should turn of the engines but unloads I personally think they should keep it on.

4. Visuals: Sense Wargame Red Dragon currently is in alpha I cant say anything about the graphics etc but just a heads up, remember to keep the visuals of the units (especially the inf) up to date, in terms of uniforms, weapons and colors etc. 

Even if none of these features will be included in the final version I will still love the game and play it. This is a short summary of a few (hopefully) small features that would make a difference and impact the gameplay a lot I think. Thank you for listing! 
/ respectfully Hannes

hannesh
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The waiting is a killer! Can't what for the beta!!!

Paulsull
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If they get rid of the closed beta issues game is worth every penny!

Fusseljack
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Do you think this will be out for us mac users? I've been all over the place, and i'm not sure. So if you could say when and where, that'll be wonderful not just for me, but for all mac users.

armedsnipergaming
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Génial,
Mais depuis quand eugene système est coopération avec Razer ?

cyborggt
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Why is not the game included into the "Wargame Franchise Pack"?

albertoperezmartinez
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I don't care if you clock block all my videos I've bought the past 2 games I'll buy the next one (not just because it's wargame)

nasxeno
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All this naval combat, and nothing in the current beta about it. Talk about false advertising.... Been waiting for weeks for ANY naval combat. 

SpartanGIS
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Imbalanced game. Redfor are much more weaker thank bluefor.

danielunnamed
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Génial,
Mais depuis quand eugene système est coopération avec Razer ?

cyborggt