3D Ornament Modeling, Part 2: Refining and Adding Depth in 3ds Max #shorts #3dsmax #ornaments

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In the second part of this 3D ornament modeling tutorial, we continue from where we left off, refining our ornament design in 3ds Max. Building on the Displace modifier applied in Part 1, we extend the displacement height to 400mm, apply Edit Poly to cut a clean horizontal line, and remove unnecessary geometry, leaving only the precise outline. Then, with vertex connections and the Shell modifier, we add realistic thickness, resulting in a clean, detailed 3D ornament model. Watch Part 1 for the initial steps!
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