Everything Wrong With GTA V's Weapons

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#gta #gta5 #gtav #gtaonline #gtarp
Songs Used:
Sonia Rosa - La Chason D'Orphee, Corcovado
French Police - Desesperado
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GTAV weapons are given the "F.E.A.R." treatment: weapons are either based on real ones but altered to the extent that they become fictional, or a hybrid of real ones

Jayalen
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There is actually a shotgun in Online mode that is heavily based off the SPAS-12, and it's the only shotgun in the game where you visually load all of the shells in. Problem is, you do it inhumanly fast.

SaltDoesArt
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I love how we go from these screwed up weapons to RDR 2's mostly realistic depictions.

zombiecowboy
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To give credit to the animators, the weapon ejects a round when the charging handle is used during a partial reload. To then take away that credit, all of the weapons eject rifle cartridges for some reason...

JM-ypdu
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I love how most of the minigun mistakes in video games are that the minigun lacks the power supply 😂

yuuyakizami
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Another interesting oversight or detail or whatever, is that when you do a partial reload you can hear the ejected round hitting the ground. Empty reloads don’t do this so it’s odd how they decided that was the better option instead of not using the charging handle.

ventyZeven
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Never thought I'd hear such a beautiful Brazilian song in a GTA V gun showcase but eitherway, great video.

LaRavachole
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"All handguns slides only reciprocate about 50% of the time if you hold down the 'fire' button."
I can't believe this isn't mentioned anywhere

muhammadfadhilnurhafizwang
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The only tubular fed shotgun that doesn't instantly reload completely with 1 shell is the new Combat Shotgun (Spas 12) the your character loads all six shells brazenly fast, so actually interrupting the reload process is harder then having them just complete it

evanburdick
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1:37 there’s a cutscene where Michael refers to it as a “9mm semi-automatic” so I would assume they intended for it to be 9mm before the games final release

CharlesDaChurro
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Ironic how Naughty Dog and Rockstar are always brought up for their attention to detail, but they always fuck up gun accuracy more than any other developer.

KTH
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You could also take a look at the “Mark 2” weapons in the game, they’re upgraded versions you can get in gta online, sure you can get them in single player with mods though

yuulb.alwright
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I'm going to do something mildly unpopular and say that I actually like GTA V weapons quite a bit, as they got the same treatment as cars in GTA universe, that is, they are not direct copies of irl designs, they are not trying to be accurate, they are just loosely based on their irl counterparts with elements takes from multiple designs, which fits nicely into general GTAs hmmm, let's say art direction

mszlpl
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I really wish they kept the guns realistic like how they were in the beta/GTA IV instead of being vaguely based on real guns

unoriginalperson
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The reasoning for the 1 Shell = instantly filled tube for Shotguns (and in extension the Grenade Launcher) is most likely done for gameplay purposes. Only exception to this is the Combat Shotgun which loads all shells in individually, but at a pace that no normal person can do

Zentheria
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Default pistol at ammunation stores: ".45 caliber"
Default pistol in the second Michael/Franklin cutscene: "That's a 9mm"

OLDSACKS
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I feel like on full auto the gun shots are way faster than the gun itself which always makes me feel weird

LucyWoIf
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if u look more into the animation the pistol's are animated really oddly the cartridge is going out from the pistol's on the 2nd time they fire

coreyx
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It's funny how for a mostly-played-from-TPP game they handled a SPAS-12 reload animation correctly.

HGRianto
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Honestly the only issue that I always have with Gta V is the weapons. I'm a big fan of guns and stuff and whenever I see the reload animations and overall how they feel in *first person* it makes me hate first person lol.

TheDrkZEK