Test Drive Unlimited Solar Crown Season 2 Wheel Settings Guide!

preview_player
Показать описание
In today's video, I show you my Test Drive Unlimited Solar Crown Season 2 Wheel Settings Guide!

Join this channel to get access to perks and more!

Purchase the new Logitech G923 wheel here! Use code 'ALEXVII' for 10% off!

I'm a Logitech Partner! Use code 'ALEXVII' for 10% off! See all their products here:

I'm a NextLevelRacing Ambassador! See all their products here:

Outro: Flavr Boy - Pain 1993 Instrumental Remake

My Social Media Accounts:
➠Twitter:

➠Discord:

➠Instagram:

➠TikTok:

Tags:
Рекомендации по теме
Комментарии
Автор

Thank you Alex. I still have faith in Kylotonn can change the direction. Wheel rotation should be still improved massively but theyre going right direction atleast. Also the fact Ibiza has map assets gives me hopes. Improve the wheel rotation, give us full Ibiza and add our beloved TDU features, some technical fixes and stuff and the TDU we know is back.

VX-
Автор

I really hope they manage to bring this game to a good level.

sergiysergiy
Автор

At 7:35, if TDU adds a fuel system, there should be a second option to disable fuel consumption at gas stations. For example, if I’m low on fuel but just want to cruise without worrying about the fuel gauge, I could stop at a gas station, fill up, and then toggle the fuel system off right there. This way, it keeps the immersion intact and avoids the need for an options menu toggle, which could be easily exploited. Refueling at gas stations would still be fun and immersive, but having this option at the station itself adds flexibility without breaking the experience.

Eze_Aj_Steezy
Автор

That animation in controller issue throws me off when counter steering

Tixrok
Автор

this feels like they have a very few veteran devs to help figure these stuff out, everything feels like they designed it based on something, probably an input device like a wheel instead of having everything lined up to work as intended regardless of what input device is driving the handling and animation

which would make sense as to why controllers and wheels are given priority

zayhansdah
Автор

I love the ocean glitch in Ibiza where you can drive on the ocean ground without water and you can find all sorts of dev props (biomes and plants etc. for copy paste) left behind and the power lines in the middle of the water 😭

k.r.
Автор

Thanks for this Alex! Got a guide on how to stop the game crashing after about 6 mins? I never had game crashes before Ibiza update but now I can’t play the game :(

hiitzmike
Автор

Nice helpful information without any of the useless jibber jabber u get sometimes 😁
Thankyou good sir and have a nice day 👍

stevecrump
Автор

Hi Alex, I wanted to play on my moza r5 url, but I had a problem, I can’t set the degree value to more than 360, for some reason this item is not available for change. Have you encountered such a problem?

lexxxus
Автор

The animation of crossing your hands during cornering is a bit too early imo. So we end up with the hand hovering and not gripping. It's definitely not an easy thing to animate. The crew might be a good reference for this. It looks fine overall in that game. Tdu looks jarring or unfinished with the hand hovering over the wheel but not gripping it and the agressive recentering and stiff looking animation (if there is any) when driving straight. I don't think they have an animation for the "feedback" you get from the road. Maybe blending that with the current animation would make things look more natural.

sophisticated
Автор

I spent a while testing settings on my fanatec csl dd for this game and for the 900 digree steering to match in game when ur sensitivity is raised, u have to check on reduced interval for the left and right steering controls

pepsichugger
Автор

I commend your commitment to this dumpster fire, Thanks for the info. Also using the G Pro, while your settings did make things better, I still find it completely unplayable with a wheel at the moment.

stixdrones
Автор

When using a wheel on this game, steering sensitivity should be set to 0.0 for a 1:1 scale. An audi R8 does not have a 900 degree steering angle, that's why at 900 you need to cross hands. If you want a quicker steering rack then you should lower the steering angle, not increase sensitivity. 720 would be better for a R8. What would be best for this game is for the user to set their wheels maximum steering angle and then for the game to know the real world angle of each car and automatically adjust it keeping the 1:1 scale using 0.0 sensitivity. Unfortunately at the moment, this game requires you to know yourself what the steering angle of each car is in real life, and then for you to manually adjust it yourself in settings each time you pick a car if you want a true to life experience.

davebrown
Автор

Can you not take wheel animations off or even take the steering and arms away to stop the distraction

jamesantni
Автор

this is something about speeding. Solution is very easy. Kylotonn need to change the sensitivity of the wheel automatically. For example 10-50 km/h speed it need to be 0.00, 50-100 km/h speed need to be 1.00 and like that. I think it work like that irl

shukurlujavid
Автор

Will they improve graphics and physics?

CarGamingYT
Автор

Heey alex
I saw an idea in a video about tdusc and I really would like your opinion on the possibility of having it in the future
(I copied and pasted the comment)

Hi friend. We need to push for a “tour mode” in tdusc, racing is so boring. Imagine a tour mode that the player would be able to choose some cars to followe him in a beautiful ride around the island. A tour mode that we can choose even the colors. TOUR MODE would be the best thing ever. We are tired of racing.

h_alherz
Автор

Do you know what the update today was about?

hardnard
Автор

Hi Alex. I'm using a PS5 controller and I don't have your settings because ur using a wheel. Can you do a vid on how to set the controls for steering on a ps5 controller? Thx.

MsSpeedRacer
Автор

I'm not a pro but with the help of POV driver videos, wiki, web searching and an AI, currently I have this conclusion: crossing arms or not - it depends on an installed steering system. in short, there are fixed ratio steering systems (on cheaper cars, when with a constant angular velocity of a steering wheel turning, the front wheels turn with a different but ALSO CONSTANT angular velocity) and variable ratio steering systems - the more sophisticated engineering solutions for the comfortable driving (it's about more expensive cars, when with a constant angular velocity of a steering wheel turning, the front wheels turn with a different AND VARIABLE angular velocity). the engineers may chose a slower steering response closer to the center of steering angle to lower the risk of oversteering (for Grand tourer cars - cars for long-distance driving or for trucks) and a faster steering response closer to the center of steering angle for a sport style driving (where there's a regular need in a fast maneuvering). I do not know a game that is able to visualize the variable ratio steering correctly (but I did not try "every" car game). TDUSC did almost a good job. they only need to ALWAYS apply a '0' axis sensitivity and a '0' dead zone to separately animate a virtual steering wheel (this will guarantee a 1:1 match with a physical steering wheel controller) and apply a player's axis sensitivity settings (which may be positive, zero or negative - a player decides depends on driving style and a chosen wheel travel range such as 1080/900/720/540/450/360/340 degrees) as a filter to animate the front wheels and as an input for physics.

kevev