Unreal Engine 4 SnackSize - Get/Set Actor Location

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For those completely new to Unreal, follow these short explanation videos to get a better grasp of blueprints and making games. This episode we take a look at get and set actor location.

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great little snack, I know you dont wanna make them to long but id def show people about relative location. It took me a long time to figure out how to move something forward from me regardless of my direction until I figured out how you can use relative locations that start at 0.0.0 so its possible to make accurate vectors etc

_Man_Media
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THANK YOU, OMG i have been looking for this for WAY too long.

benfluke
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I see that you added a cube inside of the BP. So my question is how do you actually get / set the location for another actor in the scene? You forgot to explain that. Thank you so much!

ygreq
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Man, if you still there, please, could you help me, please? In the game start, i have a trigger my car should pass on. When it touches the trigger, the trigger sets the nexr trigger vector pos to the car specific variable. Then the car should find the next path taking this into account. But if i get the variable ''next path vector coordinate'' and print it, it will show only zeros, doesn't matter if i use ''get actor location''. I set the trigger to overlapalldynamic or as a trigger, but it just won't work.

a.thiago
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Dont quite get why your cube is moving back and forth, shouldnt it keep moving forward as you are only adding positive values

MadpolygonDEV
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ok in the + vector node you leave 0 in Z value, why does your actor fly above the ground?

DmitrySinditskiy
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What is the difference between "Set Actor Location Rotation" and the "Set World Location Rotation"?

MacielDario
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actually....is there a way to make it sweep slower? like its too fast.
i'm trying to make a slow pickup item, one that rest on the ground then bounces and then follows the player until it reaches their chest and is absorbed and therefore triggers the next event, delete actor.
am i going about this wrong?

benfluke
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My GetActorLocation only appears to get the spawn position of my player pawn. When I move my player pawn the vector isn't updated. Anyone know why??

paulhill