Part X: Basic Infinity Engine Modding with CamDawg

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Have an idea for an item? Get it made!

For aspiring modders, one of the things I (CamDawg) always recommend as a first project is an item pack. It gives you a little bit of experience making items, creatures, stores, and some basic scripting and dialogue. As part of the Baldur’s Gate Community Creative Craziness Challenge, I will be doing just this.

As a tutorial live stream.

As a collaborative project, creating items submitted by you.

Welcome to the G3 Community Item Pack! I'm looking for item ideas (post them in this thread). If you're an artist or writer, I'm also open to submissions for some basic dialogue for the merchant, or a portrait for the merchant, or item art. I'm primarily looking for items to be placed into BG2, but we can also make the project cross-platform if folks have ideas for items that work better in BG or IWD.

0:00 Starting Soon
2:15 Introduction
2:25 What happened off-scene since last stream
12:26 Using Modding Tools on Linux
15:59 Kudos to Argent77 for his NI maintenance
18:05 When to use a new game for testing?
21:58 Item Placement: Dart of Severing Mist (on existing cre)
26:13 Why to refresh Near Infinity's tree after installing a mod
27:04 Item Placement: Dart of Severing Mist (cont)
27:30 Updates to the merchant cre (colors and voiceset)
32:42 Item Creation: Cloak of Sound Rest
1:10:45 Item store: Placing Dart of Severing Mist and rearranging other items
1:16:10 Intermission
1.21:51 Item Placement: Black Dragon Belt (on existing cre instead of store)
1:35:10 Subcomponents: organizing the mod in 2 subcomponents (items' effects trigger Cowled Wizards or not)
1:43:13 Iris appearance!
1:43:21 writing an invoking a function to patch several files (change arcane spells to custom innate ones)
2:15:33 Compatibility with original BGII: collection of possible issues
2:26:48 Compatibility with original BGII: ToDo list and preparations
2:28:07 Some words to scripting language used
2:29:00 Compatibility with original BGII: Setting up tp2
2:39:40 Compatibility with original BGII: substitute custom portrait icons
2:45:59 Compatibility with original BGII: Lunar Shards (swap specific enchantments)
2:48:03 Compatibility with original BGII: check replaced portrait icons in NI
2:49:00 Compatibility with original BGII: Vamp Dart (Manual changes): DEPRECATED
2:55:11 Compatibility with original BGII: Vamp Dart (dynamic changes via tp2)
3:04:03 Compatibility with original BGII: different character sets encoding (general info)
3:06:24 Compatibility with original BGII: Tinker's Spectacles (remove confusion)
3:18:39 Compatibility with original BGII: Belt of Urdunnir (discussion of possible adaption)
3:20:17 Compatibility with original BGII: Belt of Urdunnir (make it Dwarf only)
3:20:49 What are Oppcodes Again
3:21:44 Compatibility with original BGII: Belt of Urdunnir (cont)
3:24:22 Adding item restrictions by bit-wise variables via tp2
3:29:28 Compatibility with original BGII: Belt of Urdunnir (check changes in NI)
3:31:17 Intermission #2
3:33:52 Different character sets encodings: Handling between EE and original enging (including differences in item descriptions)
3:58:12 Announcements for next Stream
4:00:13 Outro
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