How to make a War Thunder Sound Mod Tutorial

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Useful links:

How to install mods:

ItzRainyBoy
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Now to replace all canon sounds with skull trumpet lol :D
Thank you for the tutorial man

BacnManYT
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I really wanna create crew voices but Im too stupid to do it alone tbh

perisha
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Him: whats up everybody its the man the mead the vvaggedeyea
Me: *instantaniously subscribes*

ThatDanishReenactor
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I wanted to create a sound mod dedicated to the soundtrack of call of duty World at War, also add more cool details to the game like for example every time you win a match, it would play the victory theme of the nation you’re playing. I feel like war thunder is very very dry in those aspects

Schnitterr
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Where can I edit the crew's tank destruction voice?

Thank you for Tutorial.

AI무현
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quick question though, going through the sounds file, there are no audio clips for some of the crew noises (and seemingly no files for country specific crew sounds) ... I know you commented you haven't worked with crew sounds yet, but I was wondering if it's normal for there not to be audio in some of the files?

Krakn
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Thanks meng, very few are willing to make a video on how to make a custom sound pack.

TheHateHarbinger
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hey im having issues with the sounds.fspro, there are just files that are straight up missing, like i see you open up the aircraft file at 3:48 but i only have the GUI file there, did you skip a step or something?

eggythemlgpro
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What do you do after you build? How do I actually install the modded sounds?

dmgvr
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So how can you add like a custom kill sound to an modpack you have installed already?

workingbones
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How can you change the aircraft ambient sounds? or the sonic boom / RWR sounds? is it the same process as you showed in the video with ground?

deltaman
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I'm confused, I've followed the tutorial exactly but when I open FMOD I get completely different events than is shown in the video. Am I doing something wrong?

CoffeeBingus
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if anybody got the tank audio files just before Sons of Atilla dropped I would need it badly

M_KAWEST
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I'm having a problem with some sound tracks not playing. If I go "Dialogs_crew_ground", "high", "gunner_battle_ready", and put in the sound file i want there, it works. But if I go to "Driver_battle_ready", and put the same exact sound file in there, no sound is audible, but the sound level does react to the sound file.

All I did in this process was go to the specific sound track I wanted to edit, delete the sounds from the playlist, and add the sound I wanted to the playlist. I didn't touch anything else, and this was done immediately after launching fmod. Does anyone have a solution to this?

RogueCloud
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nice video but im still confused, is it possible to add sounds to a single thing? like an rwr? if so let me please

_Mr-M_
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On the github mod kit, even after extracting the files, it doesn't seem to have the music files. Even when I search terms that should be popping up the files I see in this video like "usa victory" or something like that. Just sounds and voicelines, so where would you go in order to find the music to begin with now or is the method just outdated?

kaijuslayer
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Would you know which files when built are tied to crew dialogue (specifically the lines that play when starting a match)?

sameulrodrigues
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hello

i want a create mod but allways program fails you know any content creator for make sound mods upon request ? i can give sound files

my plan was Battlefield 2 Annoncer on war thunder

hjbadger
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hi

Maybe you have an idea or can help me. I have created a sound mod and theoretically it works. But if I insert and as an example I have no sound. But if I add and crew_dialogs_ground_new.bank" the mod suddenly works.

So as a question, why do I need the 4 files.
I always play with the GuP sound mod and the mod only works with de.assets.bank and de.bank. And from what I've seen, other mods only need the 2 country files.

kleintee