FumeFX 4.0 Spline Follow

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FumeFX 4.0 features Spline Follow - a unique tool that forces all FumeFX fields to flow along the spline curve. Numerous parameters allow complete control over the Spline Follow's behavior
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Beautiful! So many new things can be done from this!
In the End ( 0:10 ) there seems to be a Container Resize issue or maybe a cache issue, The chunk of Fluid just disappears...

TGFilmstudios
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@sitnisati Hi how do you do the path follow? I am using 3ds max, i created the nurbs curve path & tried all methods to let the particle follow the path, but it does not work. I can see the green circles along the spline but particles doesn't follows. could you explain in short please, Thanks.

baban
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Does anyone's sim just plain freeze whenever the source voxels touch the spline influence radius? I have the simplest setup and the spline has been converted to NURBS and everything, and it freezes up every time.
*Edit: Okay, it seemed to stop freezing when I turned off multithreading in the Preferences (set Threads to 1).*

QuiteDan
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Any reason on why not using GPU to leverage computation?

chronokoks
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How do you actually do this? i cannot find any help files for it, i set up my spline, added spline follow, added that to the simulation but when i run nothing actually happens?

ISknneD
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How do you use it? ive tried and failed many times now... why no answers sitnisati?

MrGawn