PlayStation 5 Gameplay Demo (Unreal Engine 5) @ ᵁᴴᴰ ✔

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Introducing “Lumen in the Land of Nanite,” a real-time demo running live on PlayStation 5

This demo previews two of the new core technologies that will debut in Unreal Engine 5:

Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.

Numerous teams and technologies have come together to enable this leap in quality. To build large scenes with Nanite geometry technology, the team made heavy use of the Quixel Megascans library, which provides film-quality objects up to hundreds of millions of polygons. To support vastly larger and more detailed scenes than previous generations, PlayStation 5 provides a dramatic increase in storage bandwidth.

The demo also showcases existing engine systems such as Chaos physics and destruction, Niagara VFX, convolution reverb, and ambisonics rendering.

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Let’s just hope that these graphics apply to all of the games and not just one demo

olivegarden
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I hope that they'll make this demo to a full game. Just little hope

Jimmy_Asawa
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This thing makes me want to learn C++ and unreal engine.

mechwarrior
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What did we learn today at school, kids?

Everyone: Triangles are our friends.

RiSEME
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Lol actual tech gameplay showcase this is what the people want! To be shown what the true definition of next generation is with new tech rather than what can be already done on current consoles!!

srenuka
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Am I watching a camera following a real human or a video game this is absolutely unreal.

midoriya
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They have got to make this into a game, that scene of her flying was so exhilarating.🤤🤤🤤🤤🤤🤤next gen here we come.

xesisgood
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Just imagine how the rest of the “Final Fantasy 7” experience would look with this new engine!

ZUCURL
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Imagine old games get remade in this technology, like there's a whole list in my head, which if they remade, that would sell like hot cakes.

priyapadmanbhan
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When your playing ps5 and your dad comes in and says how do you control the movie

oussamax_
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Just imagine a RPG game with this graphics.

ocean
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I feel like we’re reeeeally close to hitting the ceiling with graphics

pylonade
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Let me sum this up for everyone:
TRIANGLES

linger
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Devs at 5 min demo: "There are billions of triangles!"
Devs at actual 30 hours game: "There are hundreds of triangles!"

ВладРудницкий-зь
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2:58
Suddenly, I'm getting God of War 4 flashbacks...

Joker-dnxs
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Now, if you could just turn this into an actual game, that would be great.

nicksrandomreviews
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The part where she was flying looked amazing

donovan
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Ok... I remember living this same sh*t when Deep Down trailer came out for PS4, the game looked stunning, but then... never saw nothing like that except for some games MANY years later. I don’t trust in this crap anymore. (Sorry for bad english)

juliosalvarreyes
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About the flying scene, you can't do it anytime you want, she had to convert his light into another orb to be able then to fly.

And it's a short effect, once she lands, you can't fly again until you transform another orb.

Felhek
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It is as if the real world, even more real than the real world.

gxd