07 puppeteering

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*IF your scout doesn't move/runs in place*
Choose "Pose Params Drive Root" instead of "Don't Generate Root Motion". I had the same problem and this fixed it.

BluecoreG
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well I may not completely understand this, but I now understand how much time consumption and effort SFM animators put up with.

MrJoshuz
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Yeah I agree. It's actually quite amazing how they managed to make something so flexible, yet it's relatively simple (compared to other 3D animation tools). Valve really is awesome for giving SFM for free.

puggsoy
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watches 5 hours of tutorial






only remembers how to save

somehater
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And don't forget! Hit CTRL+S to save your work.

Aidiakapi
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I love that by this people will hopefully appreciate how much really goes into even animating a single movement

Bruvwv
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Thanks so much for these tutorials; they help enormously! You guys are great!

chromophobic
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For people that don't want a red scout running through, just right-click on your scout in the Animation Set Editor, select 'Set Skin' and choose either #1 (normal blue), #3 (uber'ed blue), or #4 (bloodied blue).

mrkarnival
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Well this is where they officially lost me.

Jojoateyt
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Before you import the scout, right-click the the time area and select "Select all Time" leaving it green before you import. Otherwise it will think you are importing for that shred of a second.

GuitaurenHero
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This is how I animate all my stuff! It's LOADS of fun! And the animation looks realistic!

FearlessJames
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I can agree with this. I honestly have no previous experience with animation, but I'm not complaining. I mean seriously, EVERYthing that you do with computers has to be programmed, but the thing is that most people never realize how tedious that can be. Animation I spose it probably one of the closer things to it, because it takes time, patience and trial and error. But hey, I'm here to learn because I've been so inspired by the SFM videos I've seen, and I hope to make quality stuff like it. :D

NotAFanMan
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At 4:46 He says use paste but instead he clicks reveal. I was like WTF!@!!! $iR@
Spent like 30 mins and a good part of my bud trying to figure that part out.

Nospoon
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Words cannot express how excited I am for this program.

HotSeatArchive
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I now have a large amount of sympathy for puppeteers.

tehstrikeh
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Question: To make a detailed shot, such for example if I wanted the scout to move his arm and head to point a gun, would I do one (I.E make his head turn) and then go back the point I did that and moved his arm?

gwynlordofcinder
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OMG, look at the curves! All I want is to make scout fall down and now I have to do it by mouse. *Flip the table*

markusthecool
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I tried the first step: make a scout, and then move him with the screen manipulator, but instead of just moving the scout, it creates an animation.

How do I disable the animation?

Dimeinurear
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Just do what I do, take notes. Makes it easier to go back to things you're confused about without having to constantly open these videos, and they're your notes, so (hopefully) you wrote them down in a way that you'll understand. Also, writing it down will help kinda slow down the pace he's going at, and in turn might help you understand what he's talking about. The past 3 videos, when I first watched them, I was drooling with confusion. Now, on my second watch, I understand everything so far.

DarkChaos
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Oviously, if you have some experience in 3D, it is a whole lot easier to understand. But hey, film making needs skills, especially when 3D animations are the main source of footage !

SolarLiner