The Worst Hot Takes in EU4

preview_player
Показать описание
In this video titled The Worst Hot Takes in EU4 I made a Youtube community post asking you to tell me your worst or best Europa Universalis: 4 hot takes! The results may surprise you...

If you enjoyed this video, consider leaving a like and subscribing for more content in the future.

#europauniversalis4 #eu4

Рекомендации по теме
Комментарии
Автор

Let me know if you want to see more videos like this!

TheRedHawk
Автор

Hot take: Transports straight up shouldn't exist, they take up way to much relative naval force limit if every ship is one unit. Something like light ships or heavy ships should be able to transport the crew and armies or have the entire fleet given a 'transport limit', it would make the already annoying naval micro much easier. (can you tell I just played the Netherlands?)

carterreid
Автор

I think EU4 needs a historical mode like hoi4 has where the ai at least tries to be historical.

koltrainz
Автор

I was being inflammatory on purpose in mine 🤓
But I can’t agree more about enjoying the game and playing how you want! Between that and the “stfu it’s a game nobody cares about Romes name” comment, I am 100% in agreement with you 😂

Chewbert
Автор

One hot take from me: Being able to develop a province from a shit hole to the greatest city in the world literally over night makes absolutely no sense at all.

kuhluhOG
Автор

About the Mandate of Heaven CB: it's not that it should be restricted to once per ruler, but you should be obliged to take the mandate in the peace deal, just like you're obliged to take independence. Otherwise, it is too OP to declare for 25% province war score repeatedly (or whatever the exact percentage is).

SereglothIV
Автор

To that one guy complaining about having troops stop drilling when war gets declared, you can keep them drilling. Go to the military tab and deselect the "activate forts when war starts" button on the left-hand side. It also affects your drilling troops, so turning it off means that they will keep drilling even when a war starts.

Elfangor
Автор

I think that "identity crisis" hot take has something I share: EU4 should be split into two games, one for 1400s to 1600s, and one 1700s to 1800s. The 30 years war and Peace of Westphalia should be the dividing gap between mercenary fiefdoms beginning to turn into nation states with professional armies.

TLDR: bring back March of the Eagles

DrakonPhD
Автор

1:47 And you'd be wrong. They aren't talking about the combat itself, which is easy, but about the war as a whole. That you basically need to full occupy someone to take a couple of provinces.

Nerazmus
Автор

Hot take:

I think that instead of the end game tag system, a better means to regulate culture swapping and nation forming would be to limit modifiers by culture group. Like, if you get a bunch of permanent buffs as England, then swap to Francien and France, you get the French stuff but your English buffs are proportionally powerful to the amount of English development you have versus total. Idk, I always sorta thought the way eu4 did culture and tags was really rigid and while I don't want full on culture merging like in CK3, a little more flavor in how different ethnic groups in the country interact would be nice.

thecolourpurple
Автор

PDX should put some focus on "quality of life" improvements. Like giving us option to change country color during the game. Also so many other things we have to mod for so many years

laxitek
Автор

I think a lot of people forget that EU3 had a pop system, that was a good abstraction without being as in depth as vicky or imperators.
Each province had a set number of people at game start, that would slowly grow over the course of the game, giving bonuses to tax and production income. You could affect it by building buildings to make it grow a little faster, but if the province was occupied in war it would lose pop, meaning you could inflict long term economy damage in a war.

thegreatbowald
Автор

Hot take: Maritime ideas are a goat. Personally I don't know how come people have been sitting on a fantastic Maritime/Naval/Explo opener ideas for nations like Switzerland or Uzbek for so long

stesnuash
Автор

The guy with the sortition election is cooking something. The reform itself gives +1 to all points and another reform gives +1 to a random stat. So you basically get +4 mana points on every ruler which is very good. When you see a super nice ruler in the sortition election, pick him. If there is no one particularly nice just go random and enjoy the stat boosts. Another bonus point is that the rulers are very old. Even if you get a bad one which rarely happens he dies quickly. Other than that you just cycle through insane rulers pretty fast.

gugfitufi
Автор

The Papal States is great, but doing a Florence to Tuscany is a special experience ❤

MatthewFreel
Автор

Thanks for the shout out!

And for dynastic effects, Im thinking like a long lived or prestigious dynasty could increase legitimacy gain faster than a new dynasty, or even increase prestige gain a bit, or professionalism gain. Or maybe military dynasty's (those who have their monarchs as generals) can increase morale and discipline more.

And for family management, like you said you should see the tree, see which of your heirs is doing well, maybe have events to increase or decrease their stats (went for schooling to increase admin, spent x years in the military to increase mil stat, spent time abroad to increase diplo stat and increase relations with a country, etc.), maybe one can have poor relations with the current monarch and rebel or insight rebellion among the nobles/peasants, that sort of thing.

MrBattlecharge
Автор

"Mom get the camera! My comment was read in a Red Hawk video!"

I dont like colonizing. Its slow and boring. If I want to form Spain, I'd rather focus on Europe expansion while letting the AI colonize for me

Sulidaire
Автор

Agree so much with the "Trade is actually a really easy system to understand" so many people I know and even youtubers I've watched say they just ignore trade because "it's just way too complicated" and I always think, I swear it's probably the easiest system in the game to figure out. Moving merchants around costs you nothing but time so just move them around and see where they make you the most money.

Gohka
Автор

what you must understand about colonial independence is that in the real world only happened because the european powers were weakened, Britain was maintaining many wars during the 1700 1800 period and needed more money, hence raising taxes and couldn't afford to send many troops to america and fight the French, and the Spanish Empire crumbled finally due to the Napolean Wars (and previous loses) and invasion of Spain, hence couldn't afford to take their vice reigns back, Brazil was the same, the Royal family went to Brazil to escape Napoleon troops marching to Portugal, changing the system that would allow Brazil to become a empire under a new royal family branch.

In the game when the powers are weak and the colonies receive independence support from France, they usually try to break free, just like in the real world. Colonial Independence is a situational event that happens due the bad finances and low manpower and should not be a scripted event.

SO yeah, to me it is totally the worst hot take a scripted event for independence.

bronzelimac
Автор

'attitude towards enemies' shouldnt be as much of a negative modifier when calling in allies

Helly_x