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Lesson A3 - Simulating Z80 functionality for the GBZ80

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The Gameboy processor isn't a true Z80, and has many commands missing, however we can use macros to simulate the missing commands, so we can port Z80 code to the GBZ80 easily!
As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
If would like to support my channel and ongoing 8-bit game development, please consider backing me on patreon:
As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
If would like to support my channel and ongoing 8-bit game development, please consider backing me on patreon:
Lesson A3 - Simulating Z80 functionality for the GBZ80
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