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Nuke VFX Compositing Showreel + Breakdowns - Jonathan Brimson - June 2022
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Shot details in the description.
A showreel and breakdown of several of my favourite shots to date since I started moving to Nuke in late-2021.
*Shot 1: Street Fires
This is an enhanced shot from the one I did in the Inferno Challenge where I placed 3rd. I spent a bit more time getting it closer to photorealism while maintaining a sense of the cinematic.
This final shot had 1090 nodes in its tree!
Shot 2: Car Fire
This is the original shot that was part of my Inferno Challenge entry.
This shot I started from the bottom up creating all my templates that I would later use in the Street Fires shot.
This includes my interactive lighting and smoke, lens grime and more.
Shot 3: Keying Test
This was the shot I was working on when I created my full Keying Template. I used an IBK Stack to create a clean plate, and then did separate keys for both Core and Edge mattes.
Shot 4: Zing! Promo Test
I originally created this shot inside of AE for Zing!/EB Games as a test promo. I decided it would be a good shot to try and replicate in Nuke.
Shot 5: TBC Promo
By using Smart Vectors I was easily able to add my TBC logo to the woman's shirt.
Shot 6: Lego Campfire
I was testing a Blender to Nuke workflow, along with post-processed DOF experimentation and adding more of certain effects (ember glow) through the AOVs.
Music:
TOKYO ROSE - Midnight Chase
A showreel and breakdown of several of my favourite shots to date since I started moving to Nuke in late-2021.
*Shot 1: Street Fires
This is an enhanced shot from the one I did in the Inferno Challenge where I placed 3rd. I spent a bit more time getting it closer to photorealism while maintaining a sense of the cinematic.
This final shot had 1090 nodes in its tree!
Shot 2: Car Fire
This is the original shot that was part of my Inferno Challenge entry.
This shot I started from the bottom up creating all my templates that I would later use in the Street Fires shot.
This includes my interactive lighting and smoke, lens grime and more.
Shot 3: Keying Test
This was the shot I was working on when I created my full Keying Template. I used an IBK Stack to create a clean plate, and then did separate keys for both Core and Edge mattes.
Shot 4: Zing! Promo Test
I originally created this shot inside of AE for Zing!/EB Games as a test promo. I decided it would be a good shot to try and replicate in Nuke.
Shot 5: TBC Promo
By using Smart Vectors I was easily able to add my TBC logo to the woman's shirt.
Shot 6: Lego Campfire
I was testing a Blender to Nuke workflow, along with post-processed DOF experimentation and adding more of certain effects (ember glow) through the AOVs.
Music:
TOKYO ROSE - Midnight Chase
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