Nuke VFX Compositing Showreel + Breakdowns - Jonathan Brimson - June 2022

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Shot details in the description.

A showreel and breakdown of several of my favourite shots to date since I started moving to Nuke in late-2021.

*Shot 1: Street Fires
This is an enhanced shot from the one I did in the Inferno Challenge where I placed 3rd. I spent a bit more time getting it closer to photorealism while maintaining a sense of the cinematic.
This final shot had 1090 nodes in its tree!

Shot 2: Car Fire
This is the original shot that was part of my Inferno Challenge entry.
This shot I started from the bottom up creating all my templates that I would later use in the Street Fires shot.
This includes my interactive lighting and smoke, lens grime and more.

Shot 3: Keying Test
This was the shot I was working on when I created my full Keying Template. I used an IBK Stack to create a clean plate, and then did separate keys for both Core and Edge mattes.

Shot 4: Zing! Promo Test
I originally created this shot inside of AE for Zing!/EB Games as a test promo. I decided it would be a good shot to try and replicate in Nuke.

Shot 5: TBC Promo
By using Smart Vectors I was easily able to add my TBC logo to the woman's shirt.

Shot 6: Lego Campfire
I was testing a Blender to Nuke workflow, along with post-processed DOF experimentation and adding more of certain effects (ember glow) through the AOVs.

Music:
TOKYO ROSE - Midnight Chase
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I remember giving some feedback on the foreground element in your first shot on reddit! Much love and so cool to see you pop up on my youtube! Your shots look great!

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