4- C# Beginner Programming Series - Custom Functions - Unity

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In my Part 4 of my "C# beginner tutorial series" for #Unity - I will show you how to program and use custom methods or functions, these will allow you to use custom features that you have written and add these to specific gameplay features! One of the core parts to programming for games.

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#Unity #Beginner #Programming
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These videos are amazing. I've wanted to get into coding for the longest time but the only tutorials I could ever find were either in accents so strong that I couldn't understand or the guy was extremely monotonous and boring. You make the videos actually enjoyable to watch, thanks for these.

Morbytogan
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Am on Video #4 and had to actually stop the video just to say thank you for making these! I've watched a ton of different videos on Unity and have had a difficult time getting my brain wrapped around the overall structure of the programming, if that makes sense (it's been years since I've programmed...maybe decades - ha ha.) Your methodical approach to explaining the fundamentals of the topic is so spot on! Again - just had to say THANK YOU THANK YOU THANK YOU!!!!

treasurehunthub
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Best tutorial serie i've ever seen on unity :) Good job!

NONAME-borz
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You know.... You should take this online course. xD Best ad ever

Twuben
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2020 and these videos are still high class. well done man!

depopulation.
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great video series, love the pace and short 10 min videos, works really well.

Tunlor
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Continue making videos like this because it is really helpful and I am learning a lot :)

hullabaloo
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finally now i can look at complex script for half an hour and understand it

trea
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In the video thin green letters are used to identify the script and Thick green letters identify the data types for the variables

Supernova
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You provide Very useful and to the point tutorials mate. Well Done !!

TheARTofMining
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nobody:
all mighto when death: I AM HERE

sesawter
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Very good tutorials, please keep making more!

Diexcy
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Thank you very much for sharing this video! I like how contents are packed with important practical information :)

pandarzzz
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You're doing a great work up there ! Thanks.

fundamxd
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Explanation of code: the "otherScript" variable acts as a bridge into the other script "Functions" ".GetComponent" means Get Function and in the <> brackets you put the name of the script from where you are getting the function, after that you specify the name of the function you are getting .Death();

Supernova
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Is cool how you can add components already made into the code, i love Unity :D

RADGUY
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Tbh you are amazing even after 4 years

Alidotty
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I'm new, raw with the coding and had a question, at @7:58 you wrote down

What's the difference in doing that versus: otherScript.Death();
Wondering if there is a difference, and if there was, and why you would use one over the other.

Thank you in advance!

ocholicious
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hey man, may i ask what is the use for the checkpoint bool there? wouldn't the script workas it should do? It did find the 50 so even without the checkpoint it would have still displayed right?> or?

FuzzyDPozzy
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About the part of the code where you typed "public void death()": I was having some trouble running it in play mode; turns out I had to remove the void portion so that I only had "public death()" left; now it works fine! :)

emeraldeelentertainment