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Rendering engine demo

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rendering engine written from scratch in c++, hlsl and directX11.
Did this project to learn the basics of graphics programming and to get an idea of what is going on behind the scenes in a real game engine.
includes
-ambient shading
-diffuse shading
-specular shading, both phong and blinn-phong
-outline and cel shader
-render to texture
-font engine
-dynamic quad class for ui
-static cube primitive class
-free flight camera
- directional light class
next step would be to implement a model parser witch I might try to do in the near future
Did this project to learn the basics of graphics programming and to get an idea of what is going on behind the scenes in a real game engine.
includes
-ambient shading
-diffuse shading
-specular shading, both phong and blinn-phong
-outline and cel shader
-render to texture
-font engine
-dynamic quad class for ui
-static cube primitive class
-free flight camera
- directional light class
next step would be to implement a model parser witch I might try to do in the near future