Rendering engine demo

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rendering engine written from scratch in c++, hlsl and directX11.
Did this project to learn the basics of graphics programming and to get an idea of what is going on behind the scenes in a real game engine.

includes
-ambient shading
-diffuse shading
-specular shading, both phong and blinn-phong
-outline and cel shader
-render to texture
-font engine
-dynamic quad class for ui
-static cube primitive class
-free flight camera
- directional light class

next step would be to implement a model parser witch I might try to do in the near future
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