Top Down Movement with The New Input System - Unity Tutorial

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This tutorial covers using The New Input System to create 2D top down movement very simply with Unity in under 10 minutes!

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Chapters:
Final Look (00:00)
Intro (00:06)
Setting up Input Manager (00:11)
Creating Input Actions (01:09)
Creating the Player (03:29)
Coding the movement (05:23)
Testing the game (09:10)
Outro (10:00)

Music:

Prod. Riddiman - Tranquillity

#NewInputSystem #UnityTutorial #GameDevelopment
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Finally a video that's not too old and that made my player actully MOVE§!! thank you! ;*

StaerkYT
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By far the easiest to follow video on this new system.

gameshenanigans
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Ah! Thank you so much man! I’ve been trying to work on this for hours watching like a million tutorials but I finally got it!

memetrash
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Thank you. Quite good tutorial for a real beginner, me.

obser
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Underrated. Keep it up with the videos, man and I'm sure
you'll be the next Brackeys someday.

AStixMatism
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the only video i can find that is updated. thank you

zeeash
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Very good explanation, very good video, always went to the point, it actually works, i mean bro just take my like you so underrated!

zioamYT
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you've really helped alot thank you ❤️

lukocrash
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Thank you so much for this! Finally after so many tutorials my character can move because of you!

jammervvvq
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Works well! and under ten minutes, a gift! Thanks!

woodenfences
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Awesome thanks. Been trying to wrap my head around this new input system

moosesnWoop
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This is such a great step-by-step tutorial. Thank you so much!!

royschrauwen
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I'm just confused why your VSCode kept scrolling down everytime you typed o.O

MikhailCazi
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Can you help me? Assets\playercontroler.cs(7, 13): error CS0246: The type or namespace name 'PlayerInputAction' could not be found(are you missing a using direktive or an assembly reference?)

Bag_of_toasters
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5:30 I don't get it i wrote exactly the same line of code and yet i have CSO246 error on that code line

anyone got the same problem ?

iamacat
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Hey - quick question - how come your movement speed script line doesn't need "* time.deltatime"? Im really curious because I've seen many guides where this is a auto include, even for the new input system... Thanks for answer!

Mr-Anub
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so i hve this poblem, yknow when you write code then it lights up to either red, blue or some other colors, well for me that only happens with private, float and variables that i created
so i dont think visualk studio or unity actually read my code
i had this problme wth other tutprials for examp, e when Vector2 didnt light up so viual studio just igmores that part of code

and no matter what i do it always says "no issues found" so if iforget to add a semi color, or remove smth big then it wont tell me

so i finished this tutorial adn i get an error

NullreferenceException

daveshusband
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I copied the code line for line and I'm getting the "All compiler errors have to be fixed before you enter Playmode!" Suggestions?

angrydavegaming
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Dunno if you still alive, but still)
Did all described in video for 3D one, obviously with Vector3 everywhere. Problem is: when controller script is enabled, player falls extremely slowly, way slower than gravity should allow. Vertical movement keys have no binds. What can cause that and how can be avoided?

gargean
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Could you please do a first person movement with the new input system video next?

icarysgames