10 Overlooked Changes in No Man's Sky ECHOES

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A big update like No Man's Sky ECHOES always includes more features than you can fit into a single video. So let's take a second look at some of the more obscure and overlooked features from the 2023 NMS summer update! From new features to minor details, space combat to NPCs, these are 10 overlooked features from NMS Echoes.

#NoMansSky #NMS #Kanaju

Chapters:
00:00:00 - Introduction
00:01:29 - #10 Multi-tool Decommissioning
00:02:43 - #9 Buried Artifacts
00:03:50 - #8 Vy'keen and Nintendo Switch Capes
00:04:32 - #7 Singularity Expedition Story Content
00:05:31 - #6 Terrain Manipulator Display
00:06:20 - #5 Destructible Freighters
00:07:31 - #4 NPC Variation
00:08:25 - #3 Void Motes in Harmonic Camps
00:08:51 - #2 Wonders Catalog Portal Glyphs
00:09:21 - Honorable Mention: Foveated Rendering PSVR2
00:09:55 - #1 Sentinel Freighter Shields
00:11:01 - Outro

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The only thing i regret with every recent update is that they still forgot to fix the cape pyhisics ;–;

Nathan_Morgan_
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Very fascinating that the Sentinel Freighter got an upgrade for space combat as well! That's pretty awesome.

SpartanJess
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the multitool disposal is really awesome early game, I was able to upgrade a lot more quickly by scrapping all the weapons i got from the minor colonists.

ratkeller
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Thank you very much Kanaju!
Your Videos are always so well made! Please more ; ) It is great to have you on the No Mans Sky Community

samghost
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I been playing this game so much lately, it's like I have realized it's not getting better then this for a space exploration game after the starfield flop

Jon-ujuw
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Can i just add, when you fight the Sentinal dreadnought, take out its engines at the back so it can't warp away!

And thanks for the video, dropped you a 👍

bewickkingofthenorth
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They nerfed infra knife. And also changed the living ship stats. And also the settlement NPCs are working on my end, this was only fixed (for me)this update. And last but not least. The NPCs in general are WAY different, different dialogue and different sizes (like you mentioned) but you missed the new texts that they have new animations and… the holographic friend makes Vy’keen sounds. Not gek lol. Other then these changes I think you did a very good job

Happy-Wiggleworm
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Now I just need my Dreadnought freighter to attack other freighters like the pirates do.
That would be insane

AntaPengoon
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Decommissioning multi-tools I think has become a boon for gathering nanites, and multi-tool expansion slots, regardless of the option to otherwise trade in multi-tools, because of the Weapon Specialist having no limit on the number of multi-tools they give. You can get a seemingly infinite number of multi-tools from them in a day, so long as you have room, and if you put them in your freighter, they'll offer a different type and/or class in every system. Every time I log on, I go and grab 3 tools from them, and go decommission them, and check back every now and then to see what they have. I have no shortage of expansion slots or tools to trade-in, and another method of bringing in nanites by selling the tech gotten from decommissioning.

jiby
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Wish we had the jetpack holes the capes have without the cape as a layered

ladiesman
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FINALLY i can get rid of all my spare multi-tools

TheRealDylanTRM
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I would like to see some better combat on foot. I think they should add blasters and separate it from the multitool and also add a ADS

I would also like to see more enemies. instead of just fighting sentinels drones what if we could fight actual humanoid entities.

SavedSparrow
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woah i can now kill the entire fleet?!?!

hydrogenmissle
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Quick question, do i need to start a new save to be able to play this update? What are the requirements to start this quest :(

ll-besouro-ll
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SO THATS WHY IVE BEEN NOTICING A BUNCH OF BABY KORVAX I always thought I just never noticed that

I like to imagine the smaller ones are like children

waterbears
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How about a skip main quest feature. The main story line is such a boring slog. Id like to skip it.

Or even better than that get rid of the CONSTANT quest reminders.

hungryowl
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Npcs seem to be more interactive in the way they move, they celebrate ships landing and leaving, i had a vykeen jump up and scream at me shaking its fist

Jakeio-wj
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Another hidden change with the Echoes update: Living Ship antennae used to be static, no animation whatsoever. But since Echoes, their antennae now shake when in flight, as if being blown by the wind. As a Living Ship user, this brings even more life to them.

soulmaster
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Technically, the most *overlooked* change in the update is the revelation of the Autophage. They've been hiding under our noses (or olfactory sensors for our Korvax friends) this entire time!

barragethree
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I noticed that NPCs on my freighter now get in my face to complain...and NPC freighter captains go on a rant when deciding to purchase their freighter... I think it's pretty funny... Lol...

ShaighJosephson