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Basic Transformations in Python
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Today we’ll see how to use the three basic transform operators in Python code in Blender.
There are lots of transform operators, but we’ll just stick to moving, rotating and scaling objects in both global and local coordinates. I’m going to keep it simple. Although each of the functions discussed below comes with a whole lot of optional parameters, I’ll just use the most basic ones.
I’ll be using the 2.81 version of Blender.
There are lots of transform operators, but we’ll just stick to moving, rotating and scaling objects in both global and local coordinates. I’m going to keep it simple. Although each of the functions discussed below comes with a whole lot of optional parameters, I’ll just use the most basic ones.
I’ll be using the 2.81 version of Blender.